pSense - Maintaining a Dynamic Localized Peer-to-Peer Structure for Position Based Multicast in Games

@article{Schmieg2008pSenseM,
  title={pSense - Maintaining a Dynamic Localized Peer-to-Peer Structure for Position Based Multicast in Games},
  author={Arne Schmieg and Michael Stieler and Sebastian Jeckel and Patric Kabus and Bettina Kemme and Alejandro P. Buchmann},
  journal={2008 Eighth International Conference on Peer-to-Peer Computing},
  year={2008},
  pages={247-256}
}
This paper presents an algorithm for creating and maintaining a dynamic localized peer-to-peer overlay network with its main application to massively multiplayer games. In these games, players reside in a large game world with many thousands of players but each player has typically a limited vision range. In our solution, players join the network as peers and mainly connect to neighbor peers that are close to them in the virtual game world. As players move in the game they change their… CONTINUE READING
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