-esh /ptimization for !nimation 0urposes

Abstract

The animation of complex objects which are modeled by polygonal surface meshes can be seen as geometric transformation of groups of mesh nodes. A common approach for modeling objects of this type is to create a triangle mesh based on scanned 3D-data obtained from a solid model of the object. Suitable triangle meshes have to meet two major requirements. The… (More)

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Cite this paper

@inproceedings{Bunsen1997eshF, title={-esh /ptimization for !nimation 0urposes}, author={Oliver Bunsen and Georg Fleischmann}, year={1997} }