Editor of O & M Virtual Environments for the Training of People with Visual Impairment

@inproceedings{Faanha2019EditorOO,
  title={Editor of O \& M Virtual Environments for the Training of People with Visual Impairment},
  author={Agebson Rocha Façanha and Windson Viana and Jaime S{\'a}nchez},
  booktitle={Interacci{\'o}n},
  year={2019},
  url={https://api.semanticscholar.org/CorpusID:195877809}
}
E3 Editor allows O & M experts to create their virtual indoor maps and applied them in their practical classes with learners with visual impairment, thus favouring the autonomy of these subjects.

O&M Indoor Virtual Environments for People Who Are Blind

This study systematically examines the literature on &M virtual environments designed to support indoor navigation to identify techniques for both developing and evaluating the usability and cognitive impact of these applications and compiles state-of-the-art for indoor simulations in this domain.

Two Decades of Touchable and Walkable Virtual Reality for Blind and Visually Impaired People: A High-Level Taxonomy

This survey paper presents a high-level taxonomy to cluster the work done up to now from the perspective of technology, interaction and application, and introduces a classification into small-, medium- and large-scale virtual environments to cluster and characterize related work.

BlindAid: A learning environment for enabling people who are blind to explore and navigate through unknown real spaces

A new virtual environment system for people who are blind to aid them in their anticipatory exploration and cognitive mapping of unknown environments and supply strong evidence that interaction with the BlindAid system provided a robust foundation for the participantspsila development of comprehensive cognitive maps of real unknown spaces.

Development of an Audio-Haptic Virtual Interface for Navigation of Large-Scale Environments for People Who Are Blind

Cognitive spatial mapping skills in people who are blind through the use of virtual navigation and assessing the transference of acquired spatial knowledge in large-scale, real-world navigation tasks are investigated.

Virtual environments for the transfer of navigation skills in the blind: a comparison of directed instruction vs. video game based learning approaches

It is concluded that the highly interactive and immersive exploration of the virtual environment greatly engages a blind user to develop skills akin to positive near transfer of learning, and appears to confer certain behavioral advantages with respect to how spatial information is acquired and ultimately manipulated for navigation.

Accessible Interactive Maps for Visually Impaired Users

This chapter presents an exhaustive review of interactive map prototypes and classified existing interactive maps into two categories: Digital Interactive Maps that are displayed on a flat surface such as a screen; and Hybrid Interactive Maps (HIMs) that include both a digital and a physical representation.

User Requirements Regarding Information Included in Audio-Tactile Maps for Individuals with Blindness

The findings of the present study will be particularly important for designers of orientation and mobility (O&M) aids for individuals with blindness, and can be useful for O&M specialists, rehabilitation specialists, and teachers who design and construct O &M aids for their students with blindness.

A Haptic-Audio Interface for Acquiring Spatial Knowledge about Apartments

A haptic-audio assistance system is designed and implemented to help visually impaired people to acquire the layout of novel small-scale apartments and reinforcement and extra positive influence brought by the employment of multiple modes in audio perception channel is confirmed.

Developing a navigational 3D audio game with hierarchical levels of difficulty for the visually impaired players

The design and development of the Binaural Navigation Game, the Game Editor (an application that allows the experimenter to set the layout of new sets of levels) and the BINAural Game Analyzer, a tool used to visualize and evaluate the players’ performances are presented.

Proceedings of the 4 th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion ( DSAI 2012 ) Development of navigation skills through audio haptic videogaming in learners who are blind

The results show that the interfaces used in the videogame are usable and appropriately designed, and that the haptic interface is as effective as the audio interface for orientation and mobility purposes.