aMAZEd: designing an affective social game for children

@inproceedings{Mahmud2007aMAZEdDA,
  title={aMAZEd: designing an affective social game for children},
  author={Abdullah Al Mahmud and Omar Mubin and Johanna Renny Octavia and Suleman Shahid and LeeChin Yeo and Panos Markopoulos and Jean-Bernard Martens},
  booktitle={IDC},
  year={2007}
}
This paper discusses a design case, which explores the potential of psychophysiological measures as an input technique for social gaming applications intended for children. aMAZEd is an example of a tabletop mixed reality game that supports social interaction between players through and around the game. It is clear that sensing technology used to obtain psychophysiological measures needs to be improved and there is still a range of solutions that need to be explored. However, our experience… CONTINUE READING

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