Your Gameplay Says It All: Modelling Motivation in Tom Clancy’s The Division

  title={Your Gameplay Says It All: Modelling Motivation in Tom Clancy’s The Division},
  author={D{\'a}vid Melh{\'a}rt and Ahmad Azadvar and Alessandro Canossa and Antonios Liapis and Georgios N. Yannakakis},
  journal={2019 IEEE Conference on Games (CoG)},
Is it possible to predict the motivation of players just by observing their gameplay data? Even if so, how should we measure motivation in the first place? To address the above questions, on the one end, we collect a large dataset of gameplay data from players of the popular game Tom Clancy’s The Division. On the other end, we ask them to report their levels of competence, autonomy, relatedness and presence using the Ubisoft Perceived Experience Questionnaire. After processing the survey… Expand
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OF THESIS Submitted in partial fulfillment of the requirements for the degree of Master of Science in Game Science and Design in the Graduate School of the College of Arts, Media and Design ofExpand


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