Yet Faster Ray-Triangle Intersection (Using SSE4)

@article{Havel2010YetFR,
  title={Yet Faster Ray-Triangle Intersection (Using SSE4)},
  author={Jir{\'i} Havel and Adam Herout},
  journal={IEEE Transactions on Visualization and Computer Graphics},
  year={2010},
  volume={16},
  pages={434-438}
}
Ray-triangle intersection is an important algorithm, not only in the field of realistic rendering (based on ray tracing) but also in physics simulation, collision detection, modeling, etc. Obviously, the speed of this well-defined algorithm's implementations is important because calls to such a routine are numerous in rendering and simulation applications. Contemporary fast intersection algorithms, which use SIMD instructions, focus on the intersection of ray packets against triangles. For… CONTINUE READING
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