Work, play, and precariousness: An overview of the labour ecosystem of esports

@article{Johnson2021WorkPA,
  title={Work, play, and precariousness: An overview of the labour ecosystem of esports},
  author={Mark R. Johnson and Jamie Woodcock},
  journal={Media, Culture \& Society},
  year={2021},
  volume={43},
  pages={1449 - 1465}
}
Professionalised competitive digital gaming or ‘esports’ has grown to a point where millions of dollars are being awarded in competitions watched globally by tens of millions of viewers. Previous analyses of the phenomenon have examined the role(s) of labour in esports performed by various actors – players, tournament organisers, sponsors, game developers – but these have yet to be unified into a ‘big picture’ of esports labour, especially when considering the relationships between the labour… 
Ethical judgments of esports spectators regarding cheating in competition
Esports contests at the highest levels frequently involve millions of dollars in prize money and spectatorship numbers in six or seven figures. Given these opportunities for financial success and
Foundations for Esports Curricula in Higher Education
  • M. Scott, Rory Summerley, J. Williams
  • Education
    Proceedings of the 2021 Working Group Reports on Innovation and Technology in Computer Science Education
  • 2021
Esports has generated an industry of increasing economic and cultural importance. In recent years, universities and other higher education institutions have responded to its growth by establishing
Vivere e sopravvivere nella community videoludica di Twitch Italia = Living and Surviving in gaming community of Twitch Italia
Living and Surviving in gaming community of Twitch Italia. In this contribution we present the results of an empirical study on the interactive entertainment in the gaming community of Twitch Italia.
Influence of an Esports Program on Problematic Gaming in Children with Autistic Spectrum Disorder: A Pilot Study
Esports (electronic sports) programs are a variant of competitive gaming and have expanded worldwide in recent years. The prevalence of problematic gaming and gaming disorders (GD) is predicted to
Can Nutrients and Dietary Supplements Potentially Improve Cognitive Performance Also in Esports?
Factors influencing brain function and cognitive performance can be critical to athletic performance of esports athletes. This review aims to discuss the potential beneficial effects of

References

SHOWING 1-10 OF 69 REFERENCES
eSport and the exploitation of digital labour
Our discussion overviews eSports’ connection to labour, work and the digital economy in an effort to situate and make contextual comment on those issues, finding that there is a particular concern in
Esports and the Color Line: Labor, Skill and the Exclusion of Black Players
This article focuses on the exclusion of black players from PC esports through constructed forms of skill and labor. While esports is one of the fastest-growing industries in America, it remains an
The Econtractor? Defining the Esports Employment Relationship
Esports is now a multibillion-dollar industry that has quickly become one of the most discussed segments of the entertainment industry. There has been a rush to mention esports alongside other more
Beyond solitary play in computer games: The social practices of eSports
This article adopts the theory of social practices as a critical lens for understanding computer game consumption as multiple ‘nexuses of doings and sayings’, which represent the elements of and are
From Generative to Conventional Play: MOBA and League of Legends
TLDR
Greg Costikyan's theory of uncertainty in play serves here as a backbone for the study of conventions, tension, strategy, and tactics in a team-based competitive videogame.
The Future is Now: Esports Policy Considerations and Potential Litigation
Competitive video gaming is rapidly gaining mainstream attention. Major U.S. television networks have commenced broadcasting such competitions. The term esports has been assigned to the practice, but
Playing Across Media: Exploring Transtextuality in Competitive Games and eSports
TLDR
It is argued that players must negotiate both the traditional gamespace and the space of surrounding texts with which gameplay has become conflated, and it is posit that transtextual systems are situationally reflexive, and amateur players can assert change in professional domains.
Interrogating Creative Theory and Creative Work: Inside the Games Studio
The expansion of creative and cultural industries has provided a rich source for theoretical claims and commentary. Much of this reproduces and extends the idea that autonomy is the defining feature
A very precarious profession:
Based on semi-structured interviews with 47 present and former professional footballers, this article explores the uncertainty that is a central feature of the professional footballer's workplace
...
...