Work, play, and precariousness: An overview of the labour ecosystem of esports

  title={Work, play, and precariousness: An overview of the labour ecosystem of esports},
  author={Mark R. Johnson and Jamie Woodcock},
  journal={Media, Culture \& Society},
  pages={1449 - 1465}
Professionalised competitive digital gaming or ‘esports’ has grown to a point where millions of dollars are being awarded in competitions watched globally by tens of millions of viewers. Previous analyses of the phenomenon have examined the role(s) of labour in esports performed by various actors – players, tournament organisers, sponsors, game developers – but these have yet to be unified into a ‘big picture’ of esports labour, especially when considering the relationships between the labour… 
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