• Corpus ID: 60821718

Wireless Application and API Design

  title={Wireless Application and API Design},
  author={Michael Nidd and Thomas Kunz and James P. Black},
The problems of maintaining a real-time connection in a high-speed network and maintaining reasonable response time in a slower network are closely related. In this position paper, we outline our plan to extend the existing continuous multimedia QoS research into design techniques that minimize user frustration on a wireless platform. This plan involves the development of reactive applications that can adapt to existing network performance, and an API that can support them. 

A Case Study of Dynamic Application Partitioning in Mobile Computing

The case study of the design of an email application that aims to partition dynamically according to the wireless network environment and the future development of a load-balancing scheme for partitioning applications in the mobile environments are discussed.

Design Issues for an Adaptive Mobile Group Editor

Experiments with Calliope, a multi-user shared editor, indicate a number of application-level changes that allow more effective use of a wireless channel, including the addition of adaptability, which allows the editor both to take full advantage of favorable network conditions and to handle difficult conditions as they occur.


The components of a flexible and general-purpose runtime infrastructure to facilitate the rapid development and deployment of adaptive mobile applications that adapt dynamically and transparently to the amount of resources available at runtime are developed.



Client requirements for real-time communication services

  • D. Ferrari
  • Computer Science
    IEEE Communications Magazine
  • 1990
A set of performance specifications that seem appropriate for real-time computer communication services is proposed. They include various types of delay bounds, throughput bounds, and reliability

Mobjects: Programming Support for Environment Directed Application Policies in Mobile Computing

This paper proposes a family of Mobjects which provide abstractions of mobility and environment related effects at the programming language level and the means to react to them and believes that Mobjects will form the basis of a toolkit to implement applications for a wide spectrum of mobile computing devices.

Scheduling policies for real-time and non-real-time traffic in a statistical multiplexer

  • R. ChipalkattiJ. KuroseD. Towsley
  • Computer Science
    IEEE INFOCOM '89, Proceedings of the Eighth Annual Joint Conference of the IEEE Computer and Communications Societies
  • 1989
It is concluded that the QLT policy is more practical, as it is simpler to implement, than the first-come first-served policy, which causes relatively high losses for the real- time traffic while providing relatively low message delays for the non-real-time traffic.

A continuous media transport and orchestration service

This paper describes an application level service, known as an orchestrator, which performs synchronisation functions over multiple related transport connections, and outlines the design and implementation of a continuous media transport service which meets the identified requirements.