Why 360° and VR headsets for movies?: exploratory study of social VR via hyve-3D

@inproceedings{Dorta2016Why3A,
  title={Why 360° and VR headsets for movies?: exploratory study of social VR via hyve-3D},
  author={Tom{\'a}s Dorta and Davide Pierini and Sana Boudhra{\^a}},
  booktitle={IHM},
  year={2016}
}
The main goal of Virtual Reality (VR) in cinema is to immerse the spectator inside the scene. Recent VR headsets are trying to attain this goal using 360° videos. However, the storytelling and the cinema experience can be hindered because spectators using VR headsets have to continuously look around in order to explore the scene. Moreover, VR headsets restrict users to an individual experience, in which a big part of the non-verbal communication (i.e. facial expressions, gestures, and postures… CONTINUE READING

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