What makes things fun to learn? heuristics for designing instructional computer games

@inproceedings{Malone1980WhatMT,
  title={What makes things fun to learn? heuristics for designing instructional computer games},
  author={Thomas W. Malone},
  booktitle={SIGSMALL '80},
  year={1980}
}
In this paper, I will describe my intuitions about what makes computer games fun. More detailed descriptions of the experiments and the theory on which this paper is based are given by Malone (1980a, 1980b). My primary goal here is to provide a set of heuristics or guidelines for designers of instructional computer games. I have articulated and organized common sense principles to spark the creativity of instructional designers (see Banet, 1979, for an unstructured list of similar principles… CONTINUE READING
Highly Influential
This paper has highly influenced a number of papers. REVIEW HIGHLY INFLUENTIAL CITATIONS
Highly Cited
This paper has 478 citations. REVIEW CITATIONS

1 Figure or Table

Topics

Statistics

0204060'03'05'07'09'11'13'15'17
Citations per Year

479 Citations

Semantic Scholar estimates that this publication has 479 citations based on the available data.

See our FAQ for additional information.