What is generative art?
@article{Boden2009WhatIG, title={What is generative art?}, author={Margaret A. Boden and Ernest A. Edmonds}, journal={Digital Creativity}, year={2009}, volume={20}, pages={21 - 46} }
There are various forms of what's sometimes called generative art, or computer art. This paper distinguishes the major categories and asks whether the appropriate aesthetic criteria—and the locus of creativity—are the same in each case.
161 Citations
Thoughts on Generative Art
- Art
- 2016
I reflect on my mathematical art-making process and speculate on how it might relate to contemporary art practice. What does mathematical art represent and how does it relate to generative art? Is…
Ten Questions Concerning Generative Computer Art
- ArtLeonardo
- 2014
Ten questions for understanding generative computer art are posed and the authors briefly discuss its implications and suggest how it might form the basis for further discussion.
Computer Models of Creativity
- ArtAI Mag.
- 2009
The authors have the beginnings of a scientific understanding of creativity, an aspect of normal human intelligence not a special faculty granted to a tiny elite, and AI techniques underlie various types of computer art.
Skills and the appreciation of computer art
- ArtConnect. Sci.
- 2016
Suggestions are made about how computer artists and/or curators might design and present computer art in such a way as to make the relevant making-skills more intelligible.
A framework for understanding generative art
- Computer ScienceDigit. Creativity
- 2012
This article proposes a new framework that meets the need for the description, analysis and comparison of generative artworks and facilitates the long-term aim of constructing a comprehensive taxonomy ofGenerative art.
The Creativity of Text-based Generative Art
- ArtArXiv
- 2022
Text-based generation of digital images has made a giant leap towards becoming a mainstream phenomenon. With text-based generative systems, anybody can create digital images and artworks. This…
The Turing test and artistic creativity
- Art, BusinessKybernetes
- 2010
The TT for computer art has been passed “behaviourally” already occasionally, at a world class level and where non‐interactive examples (such as AARON and Emmy) are concerned, the test has been passing in a relatively strong form.
Modelling the underlying principles of human aesthetic preference in evolutionary art
- Art, Biology
- 2012
The progress of a set of aesthetic measures throughout each interactive user session is monitored and subsequently mimicked by automatic evolution in an attempt to produce an image to the liking of the human user.
Perspectives on digital computational systems as aesthetic artifacts
- Art
- 2014
This paper addresses the study of digital computational systems as aesthetic artifacts seeking to provide instruments for their analysis and critical understanding. What this aim implies is the need…
Exploring creative intersections: Ernest Edmonds and his time-based generative art
- ArtDigit. Creativity
- 2013
A passion for colour, time and structure, the encounter with a number of artists inspired by Constructivism in the early 1980s, and the educational context in which Edmonds has worked from the late 1960s until the present have offered great opportunities of interdisciplinary exchanges and ideas that had a profound impact upon the nature of his art.
References
SHOWING 1-10 OF 169 REFERENCES
Generative design: a paradigm for design research
- Art
- 2005
A number of processes that can be explored by designers are reviewed and it is suggested how design as a discipline can benefit from this research.
Aesthetics and interactive art
- ArtC&C '05
- 2005
As a practice, interactive art is by now well-established: it is not mainstream, to be sure, but a recognizable genre, and many-perhaps most--questions about the aesthetics of interactive art are still open.
Breaking the Art and Science Standoff
- ArtLeonardo
- 2001
This review of the First Iteration Conference held in Melbourne in December 1999 discusses several of the presentations made and includes brief summaries of the keynotes. Related issues like the…
Reflections on the nature of interaction
- Art
- 2007
The paper discusses aspects of digital art from the point of view of the notion of observable human – computer interaction. The use of the word interaction is reviewed and alternative approaches to…
The Creative Process Where the Artist is Amplified or Superseded by the Computer
- Art
- 1973
The advent of computing stimulates a desire to re-examine the subject of creativity. Though the computer can replace man in the production of graphic images, its function in the arts is seen as…
Creative Mind: Myths and Mechanisms
- Art, Medicine
- 1991
This Second Edition of The Creative Mind has been updated to include recent developments in artificial intelligence, with a new preface, introduction and conclusion by the author.
Theories and Documents of Contemporary Art: A Sourcebook of Artists' Writings
- Art
- 1997
Edited by Stiles and Selz, this collection of well known artists' writings and critical texts by North American and European artists/authors draws attention to key moments in the evolution of…
Art and Technology: An Old Tension
- Art
- 1995
This is not the first time the title ‘Art and Technology’ has been used, but to distinguish what I have to say from Walter Gropius's Bauhaus exhibition of 1923, I am subtitling my paper ‘an old…
New directions in interactive art collaboration
- Art
- 2006
This special issue of CoDesign is introduced with a brief discussion of creative collaborations between artists and their audiences. In particular, the concept of Beta_Space, an experimental…
From Technological to Virtual Art
- Art
- 2007
In From Technological to Virtual Art, respected historian of art and technology Frank Popper traces the development of immersive, interactive new media art from its historical antecedents through…