What 3D API for Java should I use and why? (panel)

@article{Nadeau1997What3A,
  title={What 3D API for Java should I use and why? (panel)},
  author={David R. Nadeau and Brad Grantham and Colin McCartney and Henry Sowizral},
  journal={Proceedings of the 24th annual conference on Computer graphics and interactive techniques},
  year={1997}
}
  • D. Nadeau, B. Grantham, +1 author H. Sowizral
  • Published 3 August 1997
  • Computer Science
  • Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Application programmers may use Java bindings to OpenGL++, a scene graph toolkit for OpenGLtm, to render and to provide interaction with 3D objects and scenes. OpenGL++ provides interaction features similar to the Inventor interactive toolkit and features derived from Silicon Graphics’ experience with the highperformance Performer visual simulation toolkit. Developers have control over their 3D application from as high a level as “load and render this VRML 2.0 database” to as low a level as… Expand
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