Wearable Computing, 3D Aug* Reality, Photographic/Videographic Gesture Sensing, and Veillance

@article{Mann2015WearableC3,
  title={Wearable Computing, 3D Aug* Reality, Photographic/Videographic Gesture Sensing, and Veillance},
  author={Steve Mann and Steven K. Feiner and Soren Harner and Mir Adnan Ali and Ryan E. Janzen and Jayse Hansen and Stefano Baldassi},
  journal={Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction},
  year={2015}
}
  • S. Mann, S. Feiner, +4 authors S. Baldassi
  • Published 2015
  • Computer Science
  • Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
Wearable computers and Generation-5 Digital Eye Glass easily recognize a user's own gestures, forming the basis for shared AR (Augmediated Reality). This Studio-workshop presents the latest in wearable AR, plus an historical perspective with new insights. Participants will sculpt 3D objects using hand gestures and create Unity 3D art+game objects using computational lightpainting. Participants will also learn how to use 3D gesture-based AR to visualize and understand real-world phenomena… Expand
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This literature review aims to review ongoing research and provide pathways for further research in architectural digital fabrication, based on information found in journal publications and conference papers in the fields of architecture, engineering, robotics, and digital fabrication. Expand
Virtual fitting room technology in fashion design
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