Watersheds in Digital Spaces: An Efficient Algorithm Based on Immersion Simulations

@article{Vincent1991WatershedsID,
  title={Watersheds in Digital Spaces: An Efficient Algorithm Based on Immersion Simulations},
  author={Luc M. Vincent and Pierre Soille},
  journal={IEEE Trans. Pattern Anal. Mach. Intell.},
  year={1991},
  volume={13},
  pages={583-598}
}
  • L. VincentP. Soille
  • Published 1 June 1991
  • Computer Science
  • IEEE Trans. Pattern Anal. Mach. Intell.
A fast and flexible algorithm for computing watersheds in digital gray-scale images is introduced. [] Key Method The accuracy of this algorithm is proven to be superior to that of the existing implementations, and it is shown that its adaptation to any kind of digital grid and its generalization to n-dimensional images (and even to graphs) are straightforward. The algorithm is reported to be faster than any other watershed algorithm. Applications of this algorithm with regard to picture segmentation are…

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