Vremiere: In-Headset Virtual Reality Video Editing

@article{Nguyen2017VremiereIV,
  title={Vremiere: In-Headset Virtual Reality Video Editing},
  author={Cuong Nguyen and Stephen DiVerdi and Aaron Hertzmann and Feng Liu},
  journal={Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems},
  year={2017}
}
  • Cuong Nguyen, S. DiVerdi, Feng Liu
  • Published 2 May 2017
  • Computer Science
  • Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
Creative professionals are creating Virtual Reality (VR) experiences today by capturing spherical videos, but video editing is still done primarily in traditional 2D desktop GUI applications such as Premiere. These interfaces provide limited capabilities for previewing content in a VR headset or for directly manipulating the spherical video in an intuitive way. As a result, editors must alternate between editing on the desktop and previewing in the headset, which is tedious and interrupts the… 

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