Volumetric intelligence: A framework for the creation of interactive volumetric captured characters
@inproceedings{Pardinho2019VolumetricIA, title={Volumetric intelligence: A framework for the creation of interactive volumetric captured characters}, author={Victor Pereira Pardinho}, year={2019} }
Virtual simulation of human faces and facial movements has challenged media artists and computer scientists since the first realistic 3D renderings of a human face by Fred Parke in 1972. Today, a range of software and techniques are available for modelling virtual characters and their facial behavior in immersive environments, such as computer games or storyworlds. However, applying these techniques often requires large teams with multidisciplinary expertise, extensive amount of manual labour…
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