Volumetric Real-Time Particle-Based Representation of Large Unstructured Tetrahedral Polygon Meshes

@inproceedings{Voglreiter2012VolumetricRP,
  title={Volumetric Real-Time Particle-Based Representation of Large Unstructured Tetrahedral Polygon Meshes},
  author={Philip Voglreiter and Markus Steinberger and Dieter Schmalstieg and Bernhard Kainz},
  booktitle={MeshMed},
  year={2012}
}
In this paper we propose a particle-based volume rendering approach for unstructured, three-dimensional, tetrahedral polygon meshes. We stochastically generate millions of particles per second and project them on the screen in real-time. In contrast to previous rendering techniques of tetrahedral volume meshes, our method does not need a prior depth sorting… CONTINUE READING