• Corpus ID: 5519624

Vodcasting: A case study in adaptability to meet learners' needs and preferences

  title={Vodcasting: A case study in adaptability to meet learners' needs and preferences},
  author={Stavroula Gkatzidou and Elaine Pearson},
With the rapid development of wireless networks and mobile technologies, the widespread use of mobile learning has raised the need for ‘anywhere, anytime and any device’ access to information and has influenced the design of learning objects. The newly emerging IMS AccessForAll and Dublin Core adaptability and accessibility standards and the proposed profiles of needs and preferences (PNP), present significant challenges to learning designers. This paper responds to these challenges for an… 

Tables from this paper

A vision for truly adaptable and accessible learning objects

This paper proposes a transformation, augmentation and substitution service (TASS), which by using a variant of IMS AccessForAll works on available metadata and user profiles to generate alternative, equivalent learning experiences relating to a user’s declared needs, preferences and learning styles.

A Transformation, Augmentation, Substitution Service (TASS) to Meet the Needs and Preferences of the Individual Learner

  • V. GkatzidouE. Pearson
  • Computer Science
    2009 Ninth IEEE International Conference on Advanced Learning Technologies
  • 2009
This research suggests a solution to the creation of learning resources, which is based on the principle that learning content can be generated from adaptable aggregations of learning objects and media components using proven learning patterns.

Web 2.0 Tools in High School in Portugal: Creating Screencasts and Vodcasts for Learning.

An experiment carried out in an 11th grade class in the curricular subject of DG (descriptive geometry), whose objective was to enable students to review the discipline’s curriculum contents in any place or at any time, from the Internet, iPods or mobile phones, whenever the memory needs to be refreshed.

Screencast and Vodcast: An Experience in Secondary Education

An experiment carried out in an 11th grade class (terminal year) in the discipline of Descriptive Geometry A, whose objective was to enable students to review the discipline’s curriculum content in any place or time, from the Internet, ipods or mobile phones, whenever the memory needs to be refreshed.

GeomCasting: uma experiência no ensino secundário. GeomCasting: an experience in secondary education.

In this article we present an experiment carried out in an 11th grade class (terminal year) in the subject Descriptive Geometry A. In a context where the failure is high in national testing and also

Students’ Perception of Vodcast and Podcast as Instructional Material

The study was conducted to examine students’ perception of vodcast and podcast as instructional material. The study employed a survey research design. The total sample size for the study was two

Teaching a Foreign Language to Deaf People via Vodcasting & Web 2.0 Tools

The course has been designed especially for deaf people and it is exploring the possibilities that e-learning material vodcasting and web 2.0 tools can offer to enhance the learning process and achieve more effective learning results.

Role of ICT-enabled virtual laboratories in biotechnology education: Case studies on blended and remote learning

Most users indicated the learning materials provided by virtual lab system were easy to understand, thus suggesting the better adaptability of ICT-enabled techniques amongst different users, augments the role of virtual labs for remote learners all over the world.

Video Annotations for the Development of Environmental Citizenship during Initial Teacher Education †

: The social and environmental issues facing society call for changes in educational ap-proaches. The massive use of video as a resource for dissemination on social networks calls for further



Adaptation of Learning Spaces: Supporting Ubiquitous Learning in Higher Distance Education

  • B. Bomsdorf
  • Computer Science
    Mobile Computing and Ambient Intelligence
  • 2005
This paper introduces a first notion of a comprehensive definition of 'plasticity of digital learning spaces', some of the facets affecting the plasticity and presents aspects of a first system prototype, which enables to select learning materials depending on a given situation.

Ubiquitous learning environment: An adaptive teaching system using ubiquitous technology

Education has undergone major changes in recent years, with the development of digital information transfer, storage and communication methods having a significant effect. This development has

A pragmatic and strategic approach to supporting staff in inclusive practices for online learning

Changes in legislation, an emphasis on widening participation and the increasing reliance on online techniques for learning and teaching have contributed to improved opportunities for students with

Design principles for authoring dynamic, reusable learning objects

The aim of this paper is to delineate a coherent framework for the authoring of re-purposable learning objects based on a synthesis of ideas from pedagogy and software engineering.

Wikis, blogs and podcasts: a new generation of Web-based tools for virtual collaborative clinical practice and education

If effectively deployed, wikis, blogs and podcasts could offer a way to enhance students', clinicians' and patients' learning experiences, and deepen levels of learners' engagement and collaboration within digital learning environments.

Designing Adaptable Learning Resources

Podcasting and MP3 Players: Emerging Education Technologies