Visuomotor adaptation in head-mounted virtual reality versus conventional training

  title={Visuomotor adaptation in head-mounted virtual reality versus conventional training},
  author={Julia Anglin and Taisei Sugiyama and S.-L. Liew},
  booktitle={Scientific reports},
Immersive, head-mounted virtual reality (HMD-VR) provides a unique opportunity to understand how changes in sensory environments affect motor learning. However, potential differences in mechanisms of motor learning and adaptation in HMD-VR versus a conventional training (CT) environment have not been extensively explored. Here, we investigated whether adaptation on a visuomotor rotation task in HMD-VR yields similar adaptation effects in CT and whether these effects are achieved through similar… CONTINUE READING
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