Visionaray: A Cross-Platform Ray Tracing Template Library

@article{Zellmann2017VisionarayAC,
  title={Visionaray: A Cross-Platform Ray Tracing Template Library},
  author={Stefan Zellmann and Daniel Wickeroth and Ulrich Lang},
  journal={2017 IEEE 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)},
  year={2017},
  pages={1-8}
}
We present the software architecture of the C++ ray tracing template library Visionaray, which provides generic algorithms and data structures as building blocks for applications that traverse rays through 3-D space. While many state of the art ray tracing libraries are vendor specific and focus only on acceleration data structure traversal, Visionaray is cross platform compatible and implements several ray tracing-related tasks such as parallel ray generation, shading, Monte Carlo integration… 
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