Vision-based body tracking: turning Kinect into a clinical tool

  title={Vision-based body tracking: turning Kinect into a clinical tool},
  author={Cecily Morrison and Peter Culmer and Helena M. Mentis and Tamar Pincus},
  journal={Disability and Rehabilitation: Assistive Technology},
  pages={516 - 520}
Abstract Purpose: Vision-based body tracking technologies, originally developed for the consumer gaming market, are being repurposed to form the core of a range of innovative healthcare applications in the clinical assessment and rehabilitation of movement ability. Vision-based body tracking has substantial potential, but there are technical limitations. Method: We use our “stories from the field” to articulate the challenges and offer examples of how these can be overcome. Results: We… 

Assessing Multiple Sclerosis With Kinect: Designing Computer Vision Systems for Real-World Use

The development and empirical evaluation of ASSESS MS, a system to support the clinical assessment of Multiple Sclerosis using Kinect is presented and it is demonstrated that there are many aspects of clinical practice that are at odds with the need to capture standardized data for a computer vision system.

Computer Vision for Medical Infant Motion Analysis: State of the Art and RGB-D Data Set

The Moving INfants In RGB-D (MINI-RGBD) data set is released, created using the recently introduced Skinned Multi-Infant Linear body model (SMIL) to foster research in medical infant motion analysis to get closer to an automated system for early detection of neurodevelopmental disorders.

Modifying Kinect placement to improve upper limb joint angle measurement accuracy.

Quantitative Assessment of Upper Limb Rehabilitation through Digital Motion Acquisition

The proposed solution integrates a low-cost Mocap system with video processing techniques to allow a quantitative evaluation of abduction, which is one of the first post-surgery exercises required for shoulder rehabilitation.

Physiotherapy Over a Distance

SoPhy visualisation enhanced the overall clinician-patient communication and offered a better understanding of the therapy goals to the patients, and enabled collective reflection between therapist and patient.

Validation of Marker-Less System for the Assessment of Upper Joints Reaction Forces in Exoskeleton Users

The validation of a marker-less motion capture system used to evaluate the upper limb stress of subjects using exoskeletons for locomotion, using human skeletonization provided by commercial 3D cameras with forces exchanged by the user to the ground through upper limbs utilizing instrumented crutches is presented.

Kinect-based biofeedback interfaces to improve upper limb rehabilitation

The study has shown that all the professionals demonstrated receptivity in incorporating this system as a complement to their treatments and that this is a precursor to homebased rehabilitation, which can lead to a faster recovery.

Pure Vision-Based Motion Tracking for Data-Driven Design – A Simple, Flexible, and Cost-Effective Approach for Capturing Static and Dynamic Interactions

Abstract This paper presents an exploratory case study where video-based pose estimation is used to analyse human motion to support data-driven design. It provides two example use cases related to



Full body gait analysis with Kinect

This work presents an accurate gait analysis system that is economical and non-intrusive, based on the Kinect sensor and thus can extract comprehensive gait information from all parts of the body, and suggests that the proposed technique can be used for continuous gait tracking at home.

Reliability and validity of the Microsoft Kinect for evaluating static foot posture

The majority of the foot posture items derived using the Kinect were more reliable than the traditional visual assessment of FPI, and were valid when compared to a 3DMA system.

Unobtrusive, Continuous, In-Home Gait Measurement Using the Microsoft Kinect

A probabilistic methodology for generating automated gait estimates over time for the residents of the apartments from the Kinect data is described, along with results from the apartments as compared to two of the traditionally measured fall risk assessment tools.

Proof of Concept of the Ability of the Kinect to Quantify Upper Extremity Function in Dystrophinopathy

The data from this pilot study with ACTIVE proof-of-concept demonstrates that newly available gaming technology has potential to be used to create a low-cost, widely-accessible and functional upper extremity outcome measure for use with children and adults with dystrophinopathy.

Mapping Kinect-based in-home gait speed to TUG time: A methodology to facilitate clinical interpretation

  • E. StoneM. Skubic
  • Engineering
    2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops
  • 2013
A methodology for mapping in-home gait speed (IGS), measured unobtrusively and continuously in the homes of older adults, to Timed-Up-and-Go (TUG) time is presented, and results indicate that the IGS-based estimates are as accurate as the HGS- based estimates as compared to the observed TUG times.

The nature of arm movement in children with cerebral palsy when using computer-generated exercise games

Children with spastic CP generate large shoulder and hence trunk movements when using a joystick to undertake computer-generated arm exercises, which has implications for the development and use of assistive technologies to encourage exercise and the instructions given to users of such systems.

Assessing Spinal Loading Using the Kinect Depth Sensor: A Feasibility Study

We propose to use the Microsoft Kinect depth sensor for assessing spinal loading, and present an initial study on a public action database with 20 actions. It is built on the recent success on human