Visibility preprocessing for interactive walkthroughs

@article{Teller1991VisibilityPF,
  title={Visibility preprocessing for interactive walkthroughs},
  author={S. Teller and C. S{\'e}quin},
  journal={Proceedings of the 18th annual conference on Computer graphics and interactive techniques},
  year={1991}
}
  • S. Teller, C. Séquin
  • Published 1991
  • Mathematics, Computer Science
  • Proceedings of the 18th annual conference on Computer graphics and interactive techniques
  • The number of polygons comprising interesting architectural models is many more than can be rendered at interactive frame rates. However, due to occlusion by opaque surfaces (e.g., walls), only a small fraction of a typical model is visible from most viewpoints.We describe a method of visibility preprocessing that is efficient and effective for axis-aligned or axial architectural models. A model is subdivided into rectangular cells whose boundaries coincide with major opaque surfaces. Non… CONTINUE READING
    556 Citations
    Spherical Visibility Sampling
    • 3
    The UC Berkeley System for Interactive Visualization of Large Architectural Models
    • 86
    Visibility Computation for Efficient Walkthrough of Complex Environments
    • 53
    • PDF
    Conservative Visibility Preprocessing for Efficient Walkthroughs of 3D Scenes
    • 13
    • PDF
    Temporally coherent conservative visibility
    • 110
    Temporally coherent conservative visibility (extended abstract)
    • 47
    • PDF
    A stratified rendering algorithm for virtual walkthroughs of large environments
    • 3
    Hierarchical visibility culling with occlusion trees
    • 104
    • PDF