Corpus ID: 153263078

Virtual worlds in pre-service teacher education : the introduction of virtual worlds in pre-service teacher education to foster innovative teaching-learning processes

  title={Virtual worlds in pre-service teacher education : the introduction of virtual worlds in pre-service teacher education to foster innovative teaching-learning processes},
  author={Lisa Jacka},
ii Publications arising from this research v List of Figures xi List of Tables xi Editorial Notes xiii Chapter 1 Introduction 1 1.1 Education, Learning and Digital Technology in the 21st Century 1 1.2 Educational Change and Innovation 3 1.3 Critically Evaluating Educational Technology 5 1.4 Pre-­‐service Teacher Education 6 1.5 Virtual Worlds 8 1.6 Aims of the Research 11 1… Expand
Perceptions of pre-service teachers about a Science Lab developed in OpenSim
A virtual world composed of three laboratories for teaching Science in elementary education, whose objective is to demonstrate how it can assist educators in the process of teaching, mixing activities of the real and virtual world is presented. Expand
A framework to prepare the application of virtual worlds in distance education in developing countries
This paper presents a framework to help preparing the implementation of virtual worlds, emphasizing on the requirements that distance education students need to meet to have a successful learningExpand
Challenges and Research in Virtual Worlds and Augmented Reality in the Educational Field
This chapter aims to help the reader understand the process of development and application of virtual worlds and augmented reality in education in order to discuss the inherent difficulties, practicalities, advantages, challenges, and trends. Expand
Two academics at a regional university in Australia explore the differences between creating machinima and traditional video for their Higher Education students. The media is used for theirExpand
Feelings of Challenge and Threat among Pre-Service Teachers Studying in Different Learning Environments--Virtual vs. Blended Courses.
This study focused on feelings of threat and challenge among pre-service teachers in different learning environments – virtual and blended courses. The two goals of this study were (1) to define theExpand
Planning for Future Inquiry: Gaps in the CALL Research
The purpose of this article is to encourage all stakeholders in CALL to join in the rigorous and multi-perspective exploration of these under-addressed areas and strengthen the use of CALL for language learning and teaching. Expand
Revisiting Gaps in the CALL Literature
The body of research on CALL tasks and topics grows daily; however, a number of areas remain underrepresented in the literature. While there are many gaps in the CALL research to address, thisExpand
Mundos Virtuais na prática docente: uma visão sobre os desafios e benefícios
Virtual worlds can be considered highly interactive environments with a high degree of reality, being possible to use it in several areas of teaching. In this context, the present article sought toExpand
Offenes Lernen in und mit virtuellen Welten
Journal fur LehrerInnenbildung 20 (2020) 1, S. 16-26 Padagogische Teildisziplin: Schulpadagogik; Medienpadagogik;


Developing a Second Life virtual field trip for university students: an action research approach
Background: Integrating 3D virtual world technologies into educational subjects continues to draw the attention of educators and researchers alike. The focus of this study is the use of a virtualExpand
Preparing Pre-Service Teachers for Classroom Practice in a Virtual World: A Pilot Study Using Second Life.
Many pre-service teachers feel under-prepared to teach students with a diverse range of needs and abilities and continue to be concerned about classroom behaviour management when undertakingExpand
Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching
An in-depth examination of Second Life's potential and the barriers that multi-user virtual environments present to educators wanting to use immersive 3-D spaces in their teaching are explored. Expand
Using Second Life as an Educational Instructional Tool with Pre-service Education Students: A Work in Progress
Online social networks and computer based games continue to attract new users in their millions around the world. Educators are drawn to investigate these environments to understand their attractionExpand
Implementing Technology-Enhanced Learning
In this chapter, we look at the implementation perspective from the start- ing point of the fundamental educational aims that unite the academic community. We argue that interactive and cooperativeExpand
Learning and teaching in second life: educator and student perspectives
Formal off-campus flexible learning has been a feature of higher education since the 19th century. The introduction of various educational technologies over the years has provided additionalExpand
Virtual arts: visual arts education in the virtual world of Second Life
Virtual worlds are emerging as the new frontier in the use of ICTs for the engagement of students in primary, secondary and tertiary education. In 2010 the use of the virtual world, Second Life, wasExpand
Collaborative Inquiry: Building Pre-Service Teachers' Capacity for ICT Pedagogical Integration.
Of the strategies implemented the most significant impact occurred when students were engaged in a critical, reflective, and collaborative inquiry into the role of technology in their particular curriculum specialism, and the collaborative inquiry model was valued by participants for not only building understanding of ICTs and theirSpecialism, but also as a framework for ongoing professional learning. Expand
Research Methods in Education
Introduction Part 1. The Context of Educational Research: 1. The Nature of Inquiry Part 2. Planning Educational Research: 2. The Ethics of Educational and Social Research 3. Planning EducationalExpand
How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG)Expand