Virtual driving and risk taking: do racing games increase risk-taking cognitions, affect, and behaviors?

@article{Fischer2007VirtualDA,
  title={Virtual driving and risk taking: do racing games increase risk-taking cognitions, affect, and behaviors?},
  author={Peter Fischer and J{\"o}rg Kubitzki and Stephanie Guter and Dieter Frey},
  journal={Journal of experimental psychology. Applied},
  year={2007},
  volume={13 1},
  pages={22-31}
}
Research has consistently shown that aggressive video console and PC games elicit aggressive cognitions, affect, and behaviors. Despite the increasing popularity of racing (driving) games, nothing is known about the psychological impact of this genre. This study investigated whether playing racing games affects cognitions, affect, and behaviors that can promote risk taking in actual road traffic situations. In Study 1, the authors found that the frequency of playing racing games was positively… CONTINUE READING