• Corpus ID: 204782541

Virtual Reality in the Language Classroom : Theory and Practice

@inproceedings{Alizadeh2019VirtualRI,
  title={Virtual Reality in the Language Classroom : Theory and Practice},
  author={Mehrasa Alizadeh},
  year={2019}
}
Virtual reality (VR) has turned into a buzzword among educators over the past few years as tools and devices continuously get cheaper and better. Google Expeditions, for instance, is a VR educational tool that allows teachers to take students on virtual field trips without leaving the classroom. The teacher can lead a tour guiding students in the VR environment and monitoring their actions while calling their attention to specific points of interest in a virtual space. There are numerous ways… 

Figures from this paper

Introducing a student-led application of Google Expeditions: an exploratory study
ABSTRACT Technology integration in classroom settings has become a popular concept, especially due to the growth of the digital native population of learners and the novelty of technology tools. This
Virtual reality in foreign language training at higher educational institutions
TLDR
Six popular virtual reality applications for foreign language learning are analyzed and the most preferred VR application includes detailed virtual environment for maximal immersion, high- level visual effects similar to video games, simple avatar control, thorough material selection and complete complicity level accordance of every element and aspect.
Foreign Language Learning Gamification Using Virtual Reality—A Systematic Review of Empirical Research
TLDR
This systematic review of empirical research aims at understanding whether the use of gaming strategies in virtual reality is beneficial for the learning of a second/foreign language or not, and shows that more than half of the articles proved that virtual reality technologies with gaming strategies can be used to learn a foreign language.
The Impact of Immersive Virtual Reality on EFL Learners’ Listening Comprehension
Virtual reality via mobile-rendered head-mounted displays (MVR) has emerged as a valuable language learning tool. However, research has yet to fully access its effects on English as a Foreign
Virtual Reality Technology as an Educational and Intervention Tool for Children with Autism Spectrum Disorder: Current Perspectives and Future Directions
The worldwide rising trend of autism spectrum disorder (ASD) calls for innovative and efficacious techniques for assessment and treatment. Virtual reality (VR) technology gains theoretical support
Season of Migration to Remote Language Learning Platforms: Voices from EFL University Learners
The abrupt disruption of the traditional face-to-face language instruction due to the unprecedented COVID-19 pandemic has forced many schools and higher learning institutions in Oman and around the
The Impact of Basic Programming Interactive E-Module Implementation on Students’ Learning Outcomes in Distance Learning
This study aims to identify the implications of implementing an interactive e-module for learning basic programming in distance learning. The subject of this research were students of Informatics
Pre-service Teachers Perspectives of Google Expedition
TLDR
The data indicated that pre-service teachers had confidence in implementing virtual reality lessons in the class and considered it a new horizon for teaching, yet it also identified pedagogical challenges associated with implementingvirtual reality in a primary classroom.

References

SHOWING 1-10 OF 21 REFERENCES
Augmented reality and language learning: From annotated vocabulary to place-based mobile games
The Pokémon GO craze in the summer of 2016 focused public attention on augmented reality (AR). As always occurs with newly popular uses of technology, the education community soon started to explore
AUGMENTED AND VIRTUAL REALITY IN THE LANGUAGE CLASSROOM: PRACTICAL IDEAS
This article aims to provide teachers with a practical introduction to the capabilities of augmented and virtual reality (AR/VR) in foreign language education. We first provide an overview of recent
Developing Virtual Reality Applications: Foundations of Effective Design
TLDR
Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form, providing a hands-on guide for building applications, and an enhanced, panoramic view of VR development.
Google Earth Virtual Reality and expository writing for young English Learners from a Funds of Knowledge perspective
Abstract The purpose of this study is to examine the incorporation of Google Earth Virtual Reality (VR) into English Learners’ (ELs) expository writing experiences from a Funds of Knowledge
What are the learning affordances of 3-D virtual environments?
TLDR
Mark J. W. Lee is the Chair of the New South Wales Chapter of the IEEE Education Society and serves as founding Editor-in-Chief of Impact:Journal of Applied Research in Workplace E-learning, in addition to being on the editorial boards of a number of international journals.
Augmented reality: a class of displays on the reality-virtuality continuum
In this paper we discuss augmented reality (AR) displays in a general sense, within the context of a reality-virtuality (RV) continuum, encompassing a large class of `mixed reality' (MR) displays,
The State of Virtual Reality in Education -Shape of Things to Come
In this paper the applications, merits and demerits of Virtual Reality have been studied. This paper mainly discusses the effects and use of Virtual Reality in Education. At the end we conclude that
Behaviorism, Cognitivism, Constructivism: Comparing Critical Features From an Instructional Design Perspective
The way we define learning and what we believe about the way learning occurs has important implications for situations in which we want to facilitate changes in what people know and/ or do. Learning
Revolutionizing Education: The promise of virtual reality
Technology can help us ensure access to education, and some of the newest technologies offer the flexibility to engage learners of all types.
...
...