Virtual Reality as a Tool for Improving Spatial Rotation among Deaf and Hard-of-Hearing Children

@article{Passig2001VirtualRA,
  title={Virtual Reality as a Tool for Improving Spatial Rotation among Deaf and Hard-of-Hearing Children},
  author={David Passig and Sigal Eden},
  journal={Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society},
  year={2001},
  volume={4 6},
  pages={681-6}
}
The aim of this study was to investigate whether the practice of rotating Virtual Reality (VR) three-dimensional (3D) objects will enhance the spatial rotation thinking of deaf and hard-of-hearing children compared to the practice of rotating two-dimensional (2D) objects. Two groups were involved in this study: an experimental group, which included 21 deaf and hardof-hearing children, who played a VR 3D game, and a control group of 23 deaf and hard-of-hearing children, who played a similar 2D… CONTINUE READING
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