Virtual Reality and Claustrophobia: Multiple Components Therapy Involving Game Editor Virtual Environments Exposure

  title={Virtual Reality and Claustrophobia: Multiple Components Therapy Involving Game Editor Virtual Environments Exposure},
  author={Eric Malbos and Daniel R. Mestre and I. D. Note and C. Gellato},
  journal={Cyberpsychology \& behavior : the impact of the Internet, multimedia and virtual reality on behavior and society},
  volume={11 6},
  • E. MalbosD. Mestre C. Gellato
  • Published 11 December 2008
  • Psychology
  • Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society
The effectiveness of a multiple components therapy regarding claustrophobia and involving virtual reality (VR) will be demonstrated through a trial which immersed six claustrophobic patients in multiple context-graded enclosed virtual environments (VE) using affordable VR apparatus and software. The results of the questionnaires and behavior tests exhibited a significant reduction in fear towards the enclosed space and quality of life improvement. Such gains were maintained at 6-month follow-up… 

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