Virtual Reality Challenges in Education and Training

  title={Virtual Reality Challenges in Education and Training},
  author={Dimiter Velev and Plamena Zlateva},
  journal={The international journal of learning},
Virtual Reality (VR) will soon be something millions of people will be using. It will expand into a broad spectrum of our current world. VR is a technology that enables the creation of computer generated virtual worlds with which the user can interact and immerse in. VR gear and content will be the next hype word and it is estimated their market will be worth more than $70 billion by 2020. In fact 2016 is considered to be the year of Virtual Reality. One of the fields that can take an… 
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In this paper, some application examples of these technologies in different areas of the authors' VET such as automotive mechatronics engineering, electrotechnology and Automation, technical product design, information technology and In-house virtual vocational School are presented.
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The affordances of augmented reality (AR) and virtual reality (VR) technologies in educational sector are investigated to discern the main potential uses of these technologies to help teachers to transmit knowledge efficiently and effectively, and assist students to comprehend and retain it.
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For the last few years, even decades, we have been hearing about the exciting possibilities and, in some cases the actuality of Virtual Reality (VR). There are many examples in the entertainment
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    2019 42nd International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)
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The research showed that even though a majority of students have positive opinions and expectations of these technologies, such as immersive learning and pupils’ motivation, only a few of them feel competent enough to use them in classroom.
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New ways of education using virtual reality, new challenges for educators and new models to use it in the practice are presented and a model for use of virtual reality will be suggested.
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The past and present of VR is analyzed from two perspectives: one focused on its technological development and one on its conceptual evolution, which will allow the reader to address the future applications of VR in different disciplines.


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A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality. Like any
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Using a formal needs assessment approach, the extent to which 3D virtual tornado simulation trainings follow the principles of adult learning theory employed by the Federal Emergency Management Agency's (FEMA) National Training and Education Division is examined.
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It is suggested that immersive environments may hold the same learning potential for teachers as for students, and argues for more comprehensive examinations of immersive environments for teachers' professional learning.
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Transnational education 2.0
Unity Virtual Reality Projects
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September 2015). 5 ways virtual reality will change education
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The Oculus Rift is here ! [ Online ]
  • A Hitchhiker ' s Guide to Virtual Reality , A K Peters , Ltd . , 2007 , p . 581 . [ 5 ] T . Parsi , Learning Virtual Reality , O ’ Reilly Media , Inc . , 2015 , p . 128 . [ 6 ] J . Linowes , Unity Virtual Reality Projects
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