Confirmatory and validation studies on experimental self-efficacy scale with applications to multiple scientific disciplines
- EducationFrontiers in Psychology
Laboratory education is essential for enhancing both the understanding of concepts and skills of students. A significant barrier to excelling in laboratory practices relates to a lack of…
How does interactive virtual reality enhance learning outcomes via emotional experiences? A structural equation modeling approach
- BusinessFrontiers in Psychology
Introduction Interest in interactive virtual reality (IVR) is increasing due to its potential for embodied learning and group-led teaching. However, few studies have investigated the internal…
Reality-Virtuality Technologies in the Field of Materials Science and Engineering
- Computer ScienceApplied Sciences
Examples of the use of RVTs in MSE as well as other relevant information useful to open new lines of research and ideas that can contribute to their current and future work are found.
A meta-analysis of the impact of virtual technologies on students’ spatial ability
- BusinessEducational technology research and development
With the rapid development of virtual technologies, there is a growing body of literature investigating the impact of virtual technologies on students’ spatial ability. However, it remains unclear…
Educational trends post COVID-19 in engineering: Virtual laboratories
- EducationMaterials Today: Proceedings
How do You Feel in Virtual Environments? The Role of Emotions and Openness Trait Over Creative Performance
- PsychologyCreativity. Theories – Research - Applications
Abstract In the Dynamic Creativity Framework creativity is defined as a context-embedded phenomenon requiring potential originality and effectiveness. This definition indicates that the environmental…
Virtual and Augmented Reality for Teaching Materials Science: a Students as Partners and as Producers Project
- Materials Science2020 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE)
This paper describes a co-creation and multidisciplinary project between students and staff in two University departments for the design and prototyping of VR and AR simulations to teach materials science.
The proliferation of virtual laboratories in educational fields
- Computer Science
The proliferation of virtual laboratories in educational fields and the role of augmented and virtual reality in this field are studied.
Effects of Time in Virtual Reality Learning Environments Linked with Materials Science and Engineering
The effectiveness of using in certain cases a step-by-step guidance protocol to improve long-term learning of concepts under study is highlighted and the importance of using modern development tools to achieve a high level of motivation among students is emphasized.
Virtual and Augmented Reality Environments to Learn the Fundamentals of Crystallography
- Computer ScienceCrystals
A VL developed by the authors where students can learn the main contents related to the 14 Bravais lattices by exploring the stands of a virtual museum using non-immersive VR and has been designed based on the authors’ long-term research to achieve a high learning effectiveness educative platform.
The idea of material science virtual laboratory
- Materials Science
Purpose: This article was written to describe the Material Science Virtual Laboratory. Presented laboratory is an open scientific, investigative, simulating and didactic medium helpful in the…
Evolución del modelo docente : efectos de la incorporación del uso de una plataforma virtual, vídeos educativos y CD interactivos
En este articulo se describen las conclusiones que se han obtenido en la evolucion de las experiencias docentes realizadas en tres asignaturas diferentes relacionadas con la Organizacion de Empresas…
Una experiencia educativa de aprendizaje cooperativo en la universidad
An educational experience of cooperative learning approach by means of group work is exposed in this paper. The module involved in this experience (Building and Construction Materials) is taught in…
Material design and discovery with computational materials science
- Materials Science
The discovery and design of new materials to improve existing technologies or enable new applications is a driving force for much of the research that takes place in multiple disciplines, including…
"Star Power" for Teaching Professional Skills to Engineering Students.
The objective of this study is to evaluate the potential of a game called Star Power to teach professional skills to mechanical engineering undergraduates. The game was conducted as an activity in a…
Virtual tensile test machine as an example of Material Science Virtual Laboratory post
Evaluating learning experiences in virtual laboratory training through student perceptions: a case study in Electrical and Electronic Engineering at the University of Hong Kong
Abstract With recent advances in information technologies, a new mode of laboratory known as the “virtual laboratory” has begun to revolutionise engineering education. This development has generated…
New Virtual Application for Improving the Students' Understanding of Ternary Phase Diagrams
- Computer Science
A 3D virtual application which students can use for interacting in real time with a ternary diagram, e.g. changing point of view, rotating view, observing hidden zones of the diagram by applying transparency option, exploding view phases and so on.
3D Scene of Virtual Reality System Design and Research
- Computer Science, Art
The use of virtual reality technology on the objective world visualization and simulation, can provide the user some information hidden behind the data and realize humanized man-machine interaction.…
Computational materials science and engineering education: A survey of trends and needs
Results from a recent reassessment of the state of computational materials science and engineering (CMSE) education are reported. Surveys were distributed to the chairs and heads of materials…