Virtual Environments in Materials Science and Engineering: The Students' Opinion

  title={Virtual Environments in Materials Science and Engineering: The Students' Opinion},
  author={Diego Vergara and Miguel Lorenzo and Manuel Pablo Rubio},

Confirmatory and validation studies on experimental self-efficacy scale with applications to multiple scientific disciplines

Laboratory education is essential for enhancing both the understanding of concepts and skills of students. A significant barrier to excelling in laboratory practices relates to a lack of

How does interactive virtual reality enhance learning outcomes via emotional experiences? A structural equation modeling approach

Introduction Interest in interactive virtual reality (IVR) is increasing due to its potential for embodied learning and group-led teaching. However, few studies have investigated the internal

Reality-Virtuality Technologies in the Field of Materials Science and Engineering

Examples of the use of RVTs in MSE as well as other relevant information useful to open new lines of research and ideas that can contribute to their current and future work are found.

A meta-analysis of the impact of virtual technologies on students’ spatial ability

With the rapid development of virtual technologies, there is a growing body of literature investigating the impact of virtual technologies on students’ spatial ability. However, it remains unclear

How do You Feel in Virtual Environments? The Role of Emotions and Openness Trait Over Creative Performance

Abstract In the Dynamic Creativity Framework creativity is defined as a context-embedded phenomenon requiring potential originality and effectiveness. This definition indicates that the environmental

Virtual and Augmented Reality for Teaching Materials Science: a Students as Partners and as Producers Project

This paper describes a co-creation and multidisciplinary project between students and staff in two University departments for the design and prototyping of VR and AR simulations to teach materials science.

The proliferation of virtual laboratories in educational fields

The proliferation of virtual laboratories in educational fields and the role of augmented and virtual reality in this field are studied.

Effects of Time in Virtual Reality Learning Environments Linked with Materials Science and Engineering

The effectiveness of using in certain cases a step-by-step guidance protocol to improve long-term learning of concepts under study is highlighted and the importance of using modern development tools to achieve a high level of motivation among students is emphasized.

Virtual and Augmented Reality Environments to Learn the Fundamentals of Crystallography

A VL developed by the authors where students can learn the main contents related to the 14 Bravais lattices by exploring the stands of a virtual museum using non-immersive VR and has been designed based on the authors’ long-term research to achieve a high learning effectiveness educative platform.

The idea of material science virtual laboratory

Purpose: This article was written to describe the Material Science Virtual Laboratory. Presented laboratory is an open scientific, investigative, simulating and didactic medium helpful in the

Evolución del modelo docente : efectos de la incorporación del uso de una plataforma virtual, vídeos educativos y CD interactivos

En este articulo se describen las conclusiones que se han obtenido en la evolucion de las experiencias docentes realizadas en tres asignaturas diferentes relacionadas con la Organizacion de Empresas

Una experiencia educativa de aprendizaje cooperativo en la universidad

An educational experience of cooperative learning approach by means of group work is exposed in this paper. The module involved in this experience (Building and Construction Materials) is taught in

Material design and discovery with computational materials science

The discovery and design of new materials to improve existing technologies or enable new applications is a driving force for much of the research that takes place in multiple disciplines, including

"Star Power" for Teaching Professional Skills to Engineering Students.

The objective of this study is to evaluate the potential of a game called Star Power to teach professional skills to mechanical engineering undergraduates. The game was conducted as an activity in a

Evaluating learning experiences in virtual laboratory training through student perceptions: a case study in Electrical and Electronic Engineering at the University of Hong Kong

Abstract With recent advances in information technologies, a new mode of laboratory known as the “virtual laboratory” has begun to revolutionise engineering education. This development has generated

New Virtual Application for Improving the Students' Understanding of Ternary Phase Diagrams

A 3D virtual application which students can use for interacting in real time with a ternary diagram, e.g. changing point of view, rotating view, observing hidden zones of the diagram by applying transparency option, exploding view phases and so on.

3D Scene of Virtual Reality System Design and Research

The use of virtual reality technology on the objective world visualization and simulation, can provide the user some information hidden behind the data and realize humanized man-machine interaction.

Computational materials science and engineering education: A survey of trends and needs

Results from a recent reassessment of the state of computational materials science and engineering (CMSE) education are reported. Surveys were distributed to the chairs and heads of materials