Virtual Creation, Simulated Destruction, and Manufactured Memory at the Art Mecho Museum in Second Life

@article{Bolton2009VirtualCS,
  title={Virtual Creation, Simulated Destruction, and Manufactured Memory at the Art Mecho Museum in Second Life},
  author={Christopher Bolton},
  journal={Mechademia},
  year={2009},
  volume={4},
  pages={198 - 210}
}
It is not your typical art museum. The buildings glass atrium is topped by a rotating tower built to resemble a giant nineteenth-century optical toy. The walls are made of translucent paper, and at night the building glows like a Japanese lantern. There is no roof. Patrons traversing the museums catwalks and balconies sometimes lose their balance and fall crashing to the galleries below. Other visitors descend from the sky on jetpacks and make soft landings in the museum courtyard. And we have… 

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The project received help and support from the Faculty Center for Media Technologies at Williams and Williams Instructional Technology staff

  • Mitch Brooks produced the initial blueprints and elevations for the museum based on my design. The building was constructed in Second Life by a team of colorful avatars manipulated by instructional technology interns at Williams College: Jonathan Berch

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