Virtual CEOs: A blended approach to digital gaming for enhancing higher order thinking and academic achievement among vocational high school students

@article{Yang2015VirtualCA,
  title={Virtual CEOs: A blended approach to digital gaming for enhancing higher order thinking and academic achievement among vocational high school students},
  author={Ya-Ting Carolyn Yang},
  journal={Computers & Education},
  year={2015},
  volume={81},
  pages={281-295}
}
The requirements of a contemporary workplace include the ability to think critically and creatively in order to solve problems and respond to changes in economic and social conditions. Unfortunately, vocational education often fails to prepare graduates for this environment due to limited resources, low student motivation, or the reliance upon outdated instructional strategies. The use of digital game-based learning (DGBL) for vocational education has been proposed, but has yet to be… CONTINUE READING

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