Virtual Affective Agents and Therapeutic Games

@inproceedings{Hudlicka2016VirtualAA,
  title={Virtual Affective Agents and Therapeutic Games},
  author={E. Hudlicka},
  year={2016}
}
  • E. Hudlicka
  • Published 2016
  • Psychology
  • This chapter discusses two technologies particularly relevant for applications in behavioral health: virtual affective agents and serious therapeutic games. Following a discussion of the state-of-the-art, representative examples of serious games in behavioral health are described. This chapter briefly discusses emerging ethical concerns and concludes with a discussion future trends and challenges. 

    Figures from this paper.

    Affective patterns in serious games
    • 8
    Chapter 13 Emotional Appraisal Engines for Games
    Artificial intelligence and robotics in rehabilitation.
    • 3
    • Highly Influenced
    • PDF
    Modeling Emotion Understanding in Stories: Insights from Traumatic Brain Injured Patients
    • 1
    • PDF
    Logical Model and Verification of Emotion Triggers for BDI Agents

    References

    Publications referenced by this paper.
    SHOWING 1-10 OF 93 REFERENCES
    Serious Games Can Support Psychotherapy of Children and Adolescents
    • 34
    Affective Gaming in Education, Training and Therapy: Motivation, Requirements, Techniques
    • 9
    • PDF
    AFFECTIVE COMPUTING FOR GAME DESIGN
    • 76
    • PDF
    Treasure Hunt - a serious game to support psychotherapeutic treatment of children
    • 53
    • Highly Influential
    Optimising engagement for stroke rehabilitation using serious games
    • 527
    Towards interactive robots in autism therapy: background, motivation and challenges
    • 417
    Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me (ACE)
    • 236
    • PDF
    Affective game engines: motivation and requirements
    • 102
    • PDF