Virtual Affective Agents and Therapeutic Games

@inproceedings{Hudlicka2016VirtualAA,
  title={Virtual Affective Agents and Therapeutic Games},
  author={E. Hudlicka},
  year={2016}
}
This chapter discusses two technologies particularly relevant for applications in behavioral health: virtual affective agents and serious therapeutic games. Following a discussion of the state-of-the-art, representative examples of serious games in behavioral health are described. This chapter briefly discusses emerging ethical concerns and concludes with a discussion future trends and challenges. 

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