Violent video games and the Supreme Court: lessons for the scientific community in the wake of Brown v. Entertainment Merchants Association.

@article{Ferguson2013ViolentVG,
  title={Violent video games and the Supreme Court: lessons for the scientific community in the wake of Brown v. Entertainment Merchants Association.},
  author={Christopher J. Ferguson},
  journal={The American psychologist},
  year={2013},
  volume={68 2},
  pages={
          57-74
        }
}
  • C. Ferguson
  • Published 1 February 2013
  • Sociology, Medicine
  • The American psychologist
In June 2011 the U.S. Supreme Court ruled that video games enjoy full free speech protections and that the regulation of violent game sales to minors is unconstitutional. The Supreme Court also referred to psychological research on violent video games as "unpersuasive" and noted that such research contains many methodological flaws. Recent reviews in many scholarly journals have come to similar conclusions, although much debate continues. Given past statements by the American Psychological… Expand
Supreme Court decision on violent video games was based on the First Amendment, not scientific evidence.
TLDR
Comments on the article, "Violent video games and the Supreme Court: Lessons for the scientific community in the wake of Brown v. Entertainment Merchants Association," by C. J. Ferguson, agree that the U.S. Supreme Court case involving violent video games offers scientists a unique opportunity to reflect on violent video game research and findings, but disagree with many of the points he made. Expand
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The purpose of this comment is not to further polarize and isolate research ideology in the controversy over violent media games and aggression but rather to find common ground in how to address the systemic problem of violence in the authors' society. Expand
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