Violent video games and anger as predictors of aggression q

@inproceedings{Giumetti2007ViolentVG,
  title={Violent video games and anger as predictors of aggression q},
  author={Gary W. Giumetti and Patrick M. Markey},
  year={2007}
}
Considerable research has demonstrated that playing violent video games can increase aggression. The theoretical framework upon which a good deal of this research has rested is known as the General Aggression Model (GAM; [Anderson, C. A., & Bushman, B. J. (2002). Human aggression. Annual Review of Psychology, 53, 27–51]). The current study tested an assumption of the GAM by examining if the dispositional trait of anger moderated the relation between violent video games and aggression. A total… CONTINUE READING