Violent video games: Specific effects of violent content on aggressive thoughts and behavior

@article{Anderson2004ViolentVG,
  title={Violent video games: Specific effects of violent content on aggressive thoughts and behavior},
  author={Craig A. Anderson and Nicholas Lee Carnagey and Mindy E. Flanagan and Arlin James Benjamin and Janie P. Eubanks and Jeffery Valentine},
  journal={Advances in Experimental Social Psychology},
  year={2004},
  volume={36},
  pages={199-249}
}
Publisher Summary This chapter presents three experimental studies, one correlational study, and a meta-analysis tested key hypotheses concerning the short-term and long-term impact of exposure to violent video games. Experiment 1 found that violent video games in general increase the accessibility of aggressive thoughts. Experiments 2 and 3 found that playing violent video games increased aggression, even when arousal and affect were controlled. Experiments 2 and 3 also found that trait… 
The effect of violent video games on aggression: Is it more than just the violence?☆
Experimental research has shown that playing violent video games produces higher levels of aggressive cognition, aggressive affect, physiological arousal, and aggressive behavior (in the short-term)
Correlates and Consequences of Exposure to Video Game Violence: Hostile Personality, Empathy, and Aggressive Behavior
TLDR
Mediational analyses show that trait hostility, empathy, and hostile perceptions partially account for the VVE effect on aggression, suggesting that repeated exposure to video game violence increases aggressive behavior in part via changes in cognitive and personality factors associated with desensitization.
Video games and prosocial behavior: A study of the effects of non-violent, violent and ultra-violent gameplay
TLDR
This experiment adds to the growing body of evidence suggesting that violent video game effects are less clear than initially thought, with participants responding in similar ways, regardless of the type of game played.
The Relation of Violent Video Games to Adolescent Aggression: An Examination of Moderated Mediation Effect
TLDR
This moderated mediation model includes some notions of General Aggression Model (GAM) and Catalyst Model (CM), which helps shed light on the complex mechanism of violent video games influencing adolescent aggression.
Do video games exert stronger effects on aggression than film? The role of media interactivity and identification on the association of violent content and aggressive outcomes
  • J. Lin
  • Psychology, Computer Science
    Comput. Hum. Behav.
  • 2013
TLDR
The study indicated thatMedia interactivity in video game exacerbated the violent effect on short-term, aggressive responses and character identification did not mediate the effect of media interactivity on aggression.
Causal effects of violent sports video games on aggression: Is it competitiveness or violent content?
Three experiments examined the impact of excessive violence in sport video games on aggression-related variables. Participants played either a nonviolent simulation-based sports video game (baseball
Violent video games and anger as predictors of aggression
Considerable research has demonstrated that playing violent video games can increase aggression. The theoretical framework upon which a good deal of this research has rested is known as the General
Violent video game exposure and physical aggression in adolescence: Tests of the General Aggression Model
VIOLENT VIDEO GAME EXPOSURE AND PHYSICAL AGGRESSION IN ADOLESCENCE: TESTS OF THE GENERAL AGGRESSION MODEL by Donald Bucolo University of New Hampshire, May, 2010 The General Aggression Model
Effects of violent video games on players' and observers' aggressive cognitions and aggressive behaviors.
TLDR
Results showed that players displayed more aggressive cognitions and behaviors than observers, and Mediational analysis suggested thataggressive cognitions partially mediated the effect of violent video games on aggressive behaviors.
Effects of Violent and Non-violent Computer Video Games on Explicit and Implicit Aggression
TLDR
The results indicated both violent content and competition can arouse aggressive cognition and aggressive behavior, but only violent content canArouse aggressive behavior and cooperation has little effect on explicit and implicit aggression.
...
1
2
3
4
5
...

References

SHOWING 1-10 OF 58 REFERENCES
Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature
TLDR
A meta-analytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults and that playing violent videogames also decreases prosocial behavior.
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
TLDR
The results from both studies are consistent with the General Affective Aggression Model, which predicts that exposure to violent video games will increase aggressive behavior in both the short term (e.g., laboratory aggression) and the long term ( e.g, delinquency).
Effects of violent video games on aggressive behavior: Potential sex differences.
Evidence of the effects of playing violent video games on subsequent aggression has been mixed. This study examined how playing a violent video game affected levels of aggression displayed in a
The effects of violent video games on aggression.
Violent content video games such as Mortal Kombat and Doom have become very popular among children and adolescents, causing great concern for parents, teachers, and policy makers. This study
The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance.
TLDR
Adolescents who expose themselves to greater amounts of video game violence were more hostile, reported getting into arguments with teachers more frequently, were more likely to be involved in physical fights, and performed more poorly in school.
Violent Video Games and Hostile Expectations: A Test of the General Aggression Model
Research conducted over several decades has shown that violent media increase aggression. It is now time to move beyond the question of whether violent media increase aggression to answering the
The effects of violent video games on aggression a meta-analysis
Violent content video games such as Mortal Kombat and Doom have become very popular among children and adolescents, causing great concern for parents, teachers, and policy makers. This study
Effects of Playing versus Observing Violent versus Nonviolent Video Games on Children's Aggression.
OBJECTIVE: To explore the short-term effects of playing or observing violent vs. nonviolent video games on children's aggression. DESIGN: Experimental Study. Children completed picture-frustration
Effects of violent movies and trait hostility on hostile feelings and aggressive thoughts
The General Affective Aggression Model [Anderson CA, Deuser WE, DeNeve KM (1995): Personality and Social Psychology Bulletin 21:434-448; Anderson CA, Anderson KB, Deuser WE (1996): Personality and
VIDEO GAME VIOLENCE: A REVIEW OF THE EMPIRICAL LITERATURE
The popularity of video games, especially violent video games, has reached phenomenal proportions. The theoretical line of reasoning that hypothesizes a causal relationship between violent video-game
...
1
2
3
4
5
...