• Corpus ID: 41382591

Violent video game exposure and aggression A literature review

@article{Carnagey2004ViolentVG,
  title={Violent video game exposure and aggression A literature review},
  author={Nicholas Lee Carnagey and Craig A. Anderson},
  journal={Minerva psichiatrica},
  year={2004},
  volume={45},
  pages={1-18}
}
Over the last 30 years, the video game industry has grown into a multi-billion dollar business. More children and adults are spending time playing computer games, consoles games, and online games than ever before. Violence is a dominant theme in most of the popular video games. This article reviews the current literature on effects of violent video game exposure on aggression-related variables. Exposure to violent video games causes increases in aggressive behavior, cognitions, and affect… 

Figures from this paper

The Relationship between Violent Video Games Exposure and School Behavior Problems in Qatari Schools
Research on violence in movies, television programs, music and video games indicates consistently that media violence increases the aggression and violence, in both immediate/short term and long term
The Hitman Study Violent Video Game Exposure Effects on Aggressive Behavior, Hostile Feelings, and Depression
This article explores commonly discussed theories of violent video game effects: the social learning, mood management, and catharsis hypotheses. An experimental study was carried out to examine
Research Summary of Negative Effects of Violent Video Games
With the popularity of network, and the development of electronic industry, electronic game has increasingly become an important leisure; people’s life of violent video games was welcomed by the
The impact of video games on minors: A review of aggressive and prosocial research
  • Liu Xuanwen, Zhang Meng
  • Psychology
    2011 International Conference on Electrical and Control Engineering
  • 2011
The impact of video games on minors has aroused general concern for decades. The amount of studies addressing violent video games is extensive. Previous research has well documented that playing
Research on the Effects of Violent Video Games: A Critical Analysis
The impact of violent video games on youth and adults who play these games has been a source of great controversy for years. This paper reviews the research on violent video games across three main
Adults Who Play Violent Video Games and Their Normative Beliefs About Aggression
Evidence regarding the relationship between playing violent video games and subsequent aggression has been mixed. This study further examined the relationship between normative beliefs about the
Content Analysis of the 18-Year Evolution of Violence in Video Game Magazines
Video games are popular social artifacts with the potential to shape players’ behaviors, attitudes, and identities. For instance, researchers have produced evidence that violent video games are
Violent video game exposure and physical aggression in adolescence: Tests of the General Aggression Model
VIOLENT VIDEO GAME EXPOSURE AND PHYSICAL AGGRESSION IN ADOLESCENCE: TESTS OF THE GENERAL AGGRESSION MODEL by Donald Bucolo University of New Hampshire, May, 2010 The General Aggression Model
The changing face of aggression: the effect of personalized avatars in a violent video game on levels of aggressive behavior
Video game developments allow players to design their own personalized avatars. Previous research has shown that this capability increases levels of aggression within socially acceptable forms of
Violent video game players and non-players differ on facial emotion recognition.
TLDR
Violent video game players recognized fearful faces both more accurately and quickly and disgusted faces less accurately than non-gamers, suggesting possible mechanisms that could explain these results.
...
1
2
3
4
5
...

References

SHOWING 1-10 OF 110 REFERENCES
VIDEO GAME VIOLENCE: A REVIEW OF THE EMPIRICAL LITERATURE
The popularity of video games, especially violent video games, has reached phenomenal proportions. The theoretical line of reasoning that hypothesizes a causal relationship between violent video-game
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
TLDR
The results from both studies are consistent with the General Affective Aggression Model, which predicts that exposure to violent video games will increase aggressive behavior in both the short term (e.g., laboratory aggression) and the long term ( e.g, delinquency).
Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature
TLDR
A meta-analytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults and that playing violent videogames also decreases prosocial behavior.
Violent Video Games and Hostile Expectations: A Test of the General Aggression Model
Research conducted over several decades has shown that violent media increase aggression. It is now time to move beyond the question of whether violent media increase aggression to answering the
Violent video games: The newest media violence hazard.
In 1972, a new form of entertainment became commercially available with the release of the video game Pong. In Pong, two players tried to “hit” an electronic “ball” back and forth. From these humble
The Effects of Violent Video Game Habits on Adolescent Aggressive Attitudes and Behaviors.
Video games have become one of the favorite activities of children in America. A growing body of research links violent video game play to aggressive cognitions, attitudes, and behaviors. This study
The effects of video game play on young children's aggression, fantasy, and prosocial behavior
Abstract From the ecological perspective of human development the emergence of significant media may affect children's behavior. It has been suggested that the home computer has the potential to
Cognitive tempo, violent video games, and aggressive behavior in young boys
In a factorial design, impulsive and reflective children played video games with aggressive or nonaggressive themes. Interpersonal aggression and aggression toward inanimate objects were assessed in
Video Games and Aggression in Children
This study examined the effect of playing an aggressive or nonaggressive video game on fifth-graders' free play. Twenty-two pairs of boys and 20 pairs of girls were randomly assigned to one of three
Video game playing and its relations with aggressive and prosocial behaviour.
TLDR
Children, especially boys, who preferred aggressive video games were more aggressive and showed less prosocial behaviour than those with a low preference for these games, and it was showed that children who preferred playing aggressive videoGames tended to be less intelligent.
...
1
2
3
4
5
...