Violent Video Games and Aggression

@article{Ferguson2008ViolentVG,
  title={Violent Video Games and Aggression},
  author={Christopher J. Ferguson and Stephanie M. Rueda and Amanda M. Cruz and D. E. Ferguson and Stacey Fritz and Shawn M. Smith},
  journal={Criminal Justice and Behavior},
  year={2008},
  volume={35},
  pages={311 - 332}
}
Two studies examined the relationship between exposure to violent video games and aggression or violence in the laboratory and in real life. Study 1 participants were either randomized or allowed to choose to play a violent or nonviolent game. Although males were more aggressive than females, neither randomized exposure to violent-video-game conditions nor previous real-life exposure to violent video games caused any differences in aggression. Study 2 examined correlations between trait… Expand

Figures and Tables from this paper

The effect of violent, competitive, and multiplayer video games on aggression
With such a large proportion of people playing video games the negative effects of these games continue to be an important and debated area of research. Studies have primarily focussed on the effectExpand
Effect of videogame play and extracurricular activities on parent perceived socio-emotional functioning in children and adolescents
Background: Videogames have become a large part of children and adolescents’ everyday life and social interaction. Tanner (2007) reports that over 90% of children play videogames and this is likelyExpand
The Effects of Displayed Violence and Game Speed in First-Person Shooters on Physiological Arousal and Aggressive Behavior
Many studies have been conducted to examine the effects of displayed violence in digital games on outcomes like aggressive behavior and physiological arousal. However, they often lack a properExpand
Media Effects on Crime and Crime Style
Evidence about the relationship between exposure to media violence and criminal activity remains mixed. While some scholars argue that exposure to violent media contents "triggers" crime andExpand
A Longitudinal Investigation of the Effect of Violent Video Game Play on Capability for Suicide
....................................................................................................................... ii ACKNOWLEDGMENTSExpand
How Much Evidence Is p > .05? Stimulus Pre-Testing and Null Primary Outcomes in Violent Video Games Research
Research on the effects of violent video games frequently relies on arguments for the null hypothesis. Proponents of the effects argue that there are no meaningful differences save violent contentExpand
Paradigm change in aggression research: The time has come to retire the General Aggression Model
As Kuhn (1970) has noted, most scientific fields go through processes of paradigm change, painful periods in which old theories no longer fit available data and are placed by new theories. SuchExpand
The Wild West of Assessment
The issue of violent video game and their potential influence on young and adult players has been a “hot” topic in the public arena (Thompson, 2007) as well as scientific discourse (Kutner & Olson,Expand
...
1
2
3
4
5
...

References

SHOWING 1-10 OF 45 REFERENCES
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
TLDR
The results from both studies are consistent with the General Affective Aggression Model, which predicts that exposure to violent video games will increase aggressive behavior in both the short term (e.g., laboratory aggression) and the long term ( e.g, delinquency). Expand
The Influence of Media Violence on Youth
TLDR
Though it is clear that reducing exposure to media violence will reduce aggression and violence, it is less clear what sorts of interventions will produce a reduction in exposure, and large-scale longitudinal studies would help specify the magnitude of media-violence effects on the most severe types of violence. Expand
The Blank Slate: The Modern Denial of Human Nature
The blank slate, the noble savage and the ghost in the machine: the official theory silly putty the last wall to fall culture vultures the slate's last stand. Fear and loathing: political scientistsExpand
Genetic and Environmental Influences on Intimate Partner Aggression: A Preliminary Study
TLDR
Multivariate model-fitting analyses showed that most of the genetic influences responsible for the receipt of aggression were also responsible for its use, suggesting that there is a genetic predisposition to get involved in aggressive relationships. Expand
Aggression in the Laboratory: Problems with the Validity of the Modified Taylor Competitive Reaction Time Test as a Measure of Aggression in Media Violence Studies
ABSTRACT Many laboratory studies of aggression use a measure known as the modified Taylor Competitive Reaction Time Test (TCRTT), for which validation studies are lacking. Using sound blastsExpand
Evidence for publication bias in video game violence effects literature: A meta-analytic review
Violence in video games has come under increasing research attention over the past decade. Researchers in this area have suggested that violent video games may cause aggressive behavior amongExpand
A genetic factor explains most of the variation in the psychopathic personality.
TLDR
Results showed a strong genetic influence behind the higher order "psychopathic personality" factor, underpinned by the three psychopathic personality dimensions, and proposed that this latent psychopathic Personality Factor is a meaningful target for future etiological research. Expand
An APA brochure on youth violence
  • Retrieved November 14, 2006, from http://www.apa.org/ppo/issues/pbviolence.html
  • 2006
An APA brochure on youth violence
  • An APA brochure on youth violence
  • 2006
Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data.
Numerous studies have shown that exposure to media violence increases aggression, though the mechanisms of this effect have remained elusive. One theory posits that repeated exposure to mediaExpand
...
1
2
3
4
5
...