View-dependent geometry coding of 3D scenes

@article{Payan2009ViewdependentGC,
  title={View-dependent geometry coding of 3D scenes},
  author={Fr{\'e}d{\'e}ric Payan and Marc Antonini and François M{\'e}riaux},
  journal={2009 16th IEEE International Conference on Image Processing (ICIP)},
  year={2009},
  pages={729-732}
}
A view-dependent geometry coding of 3D scenes defined by sets of semi-regular meshes is presented. The objective is to reduce the quantity of significant data to store when visualizing static 3D scenes from a specific point of view. The proposed coding scheme combines a segmentation for determining the visible regions, and an allocation process for improving the visual quality of the encoded scene.