• Corpus ID: 146750673

Videojuegos de estrategia: algunos principios para la enseñanza

@article{Miranda2013VideojuegosDE,
  title={Videojuegos de estrategia: algunos principios para la ense{\~n}anza},
  author={Jos{\'e} Miguel Garrido Miranda},
  journal={Revista Electr{\'o}nica de Investigaci{\'o}n Educativa},
  year={2013},
  volume={15},
  pages={62-74}
}
  • J. Miranda
  • Published 30 April 2013
  • Education
  • Revista Electrónica de Investigación Educativa
In order to investigate the reasons that motivate students to play with strategy video games, an analysis of the observed discourse and practices of fifteen Chilean high school students during collective gaming sessions was conducted. By means of an ethno-methodological analysis, we preceded to identify and saturate emerging categories to determine the interests that impel these students to play. The findings, seen from a pedagogical perspective, suggest that the feeling of being part of a… 
Analysis of the pedagogical available of preservices teacher to use ICT Análise da disposição dos futuros professores para o uso das TIC
This article seeks to analyze the willingness to use ICT demonstrated by future teachers from encountering their beliefs on the educational contribution of these technologies and their preferences
La competencia mediática del profesorado: un instrumento para su evaluación
This article describes the process to elaborate and validate a survey that aims to identify and evaluate the media literacy level of non-university teachers.Currently, in a highly connected
Process for Modeling Competencies for Developing Serious Games Diseño de competencias para el desarrollo de juegos serios
TLDR
The theoretical foundations of the research and details of the competency-based decomposition process are presented, including the application process and its application in mathematics classes for the sixth grade of elementary school.
Playing for a Sustainable Future: The Case of We Energy Game as an Educational Practice
Energy transition is key to achieving a sustainable future. However, in this transition, an often neglected pillar is raising awareness and educating individuals on the benefits, complexities, and
Game Studies. Estado del arte de los estudios sobre video juegos [1]
En el presente articulo se desarrolla un estado del arte de los estudios que han indagado por los video games, es decir, juegos digitales. Las preguntas de esta area giran en torno a las capacidades
Els videojocs com a mitjà educatiu
La presencia de la tecnologia en todos los ambitos de la sociedad ha propiciado que esta haya ido formando parte del entorno inmediato cotidiano, produciendose cambios en gran parte de sus ambitos.
El proceso de modelación matemática mediado por los videojuegos
The research is developed at the Educational Institution Antonio Roldan Betancur (Taraza) and it arises from the interest of the young people for interacting with devices and technological means,
The Development of Digital Competencies through Video Games
Using today's video games in the classroom is beginning to become a reality. It’s perceived as a way to approach technology from early childhood and drawn as a complement to the curriculum

References

SHOWING 1-10 OF 25 REFERENCES
"CON EL DEDO EN LA PANTALLA": EL USO DE UN VIDEOJUEGO DE ESTRATEGIA EN LA MEDIACIÓN DE APRENDIZAJES CURRICULARES
A multidisciplinary university team (Chilean-Spanish) and teachers of a public school of the region of Valparaiso (Chile), they carried out an initiative dedicated to design and to apply a formative
Listen to the Natives.
Educators have slid into the 21st century—and into the digital age—still doing a great many things the old way. It's time for education leaders to raise their heads above the daily grind and observe
Digital Games in Education
TLDR
An examination of the evolution of the design of videogames is a good way to analyze the main contributions and characteristics of games-based learning environments and the main obstacles and challenges to the use of games for learning.
Beyond Edutainment: Exploring the Educational Potential of Computer Games
TLDR
The empirical study aims at examining some key findings around the barriers for educational computer game use, the scepticism towards the historical understanding of computer games, the problems related to linking of experiences with computer games to other domains and the effectiveness of learning from computer games.
Aprender en el Nuevo Milenio: Un Desafío a Nuestra Visión de las Tecnologías y la Enseñanza
Este documento pretende sintetizar las evidencias disponibles acerca de la emergencia de nuevas formas de aproximarse a la ensenanza y a la gestion del conocimiento fuertemente influidas por el hecho
What video games have to teach us about learning and literacy
TLDR
Designers face and largely solve an intriguing educational dilemma: how to get people, often young people, to learn and master something that is long and challenging--and enjoy it, to boot.
The Foundations of Social Research: Meaning and Perspective in the Research Process
Preface..1 Introduction: the research process..2 Positivism: the march of science..3 Constructionism: the making of meaning..4 Interpretivism: for and against culture..5 Interpretivism: the way of
Evolución, cultura y complejidad: la humanidad que se hace a sí misma
El panorama actual de las ciencias sobre el hombre reanuda el interés sobre los orígenes de la humanidad en una doble vertiente: La genética y la genómica, que se orientan a los orígenes biológicos
...
...