Video gaming in a hyperconnected world: A cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents

@article{Carras2017VideoGI,
  title={Video gaming in a hyperconnected world: A cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents},
  author={Michelle Colder Carras and Antonius J. van Rooij and Dike van de Mheen and Rashelle Musci and Qian-Li Xue and Tamar Mendelson},
  journal={Computers in human behavior},
  year={2017},
  volume={68},
  pages={472-479}
}
AIMS Examining online social interactions along with patterns of video gaming behaviors and game addiction symptoms has the potential to enrich our understanding of disorders related to excessive video game play. METHODS We performed latent class analysis in a sample of 9733 adolescents based on heavy use of games, social networking and instant messaging, and game addiction symptoms. We used latent class regression to determine associations between classes, psychosocial well-being and… CONTINUE READING
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