Video Games in the English as a Foreign Language Classroom

  title={Video Games in the English as a Foreign Language Classroom},
  author={Tom Adam Frederic Anderson and Barry Lee Reynolds and Xiao-Ping Yeh and Guan-Zhen Huang},
  journal={2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning},
The purpose of this study was to investigate potentials of and to identify factors relevant to computer games at the center of a course curriculum. In order to improve the English listening ability of foreign language learners in Taiwan, two types of lessons were developed for Americapsilas Army, a free-for-download FPS military game. The current study compared different factors that contribute to the possible success of lessons that use video games as their core material. A deeper impression… CONTINUE READING

From This Paper

Figures, tables, results, connections, and topics extracted from this paper.
13 Extracted Citations
23 Extracted References
Similar Papers

Citing Papers

Publications influenced by this paper.
Showing 1-10 of 13 extracted citations

Referenced Papers

Publications referenced by this paper.
Showing 1-10 of 23 references

Gamer Uses Virtual Medic Training to Help Save a Life,

  • B. Lendsey
  • Gamernode,
  • 2008
2 Excerpts

Language Culture and the Feature Film,

  • H. Straub
  • ESL Magazine, November/December,
  • 2008
1 Excerpt

Using Second Life in an English Course: Designing Class Activities to Address Learning Objectives,

  • M. Mayrath
  • 2007
1 Excerpt

Authentic Materials and Cultural Content in EFL Classrooms,

  • F. Kilickaya
  • Internet TESOL Journal,
  • 2004
2 Excerpts

Similar Papers

Loading similar papers…