Video Games for Entertainment and Education

  title={Video Games for Entertainment and Education},
  author={Ute Ritterfeld},
While the morality of games and their ethical implications in an educational context have been questioned from the very beginning of game technology evolution (e.g., McLean, 1978), video games1 have become not only increasingly attractive for players of both genders (Burke, 2000), various ethnicities (Bickham et al., 2003), and ages (IDSA, 2003), but are also utilized more and more for educational purposes (see, for example, the annual serious games summit,… CONTINUE READING
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