Video Game Monetization (e.g., ‘Loot Boxes’): a Blueprint for Practical Social Responsibility Measures

@article{King2018VideoGM,
  title={Video Game Monetization (e.g., ‘Loot Boxes’): a Blueprint for Practical Social Responsibility Measures},
  author={D. King and P. Delfabbro},
  journal={International Journal of Mental Health and Addiction},
  year={2018},
  volume={17},
  pages={166-179}
}
  • D. King, P. Delfabbro
  • Published 2018
  • Business
  • International Journal of Mental Health and Addiction
  • Video games are becoming increasingly monetized with the addition of in-game purchasing options, which has prompted some comparisons of these products to electronic gaming machines. The expansion and sophistication of ‘microtransaction’ options in online games (e.g., ‘loot boxes’) has also led to concerns about vulnerable users (e.g., adolescents) overspending on these schemes. Currently, there are limited regulatory and/or consumer protection frameworks for video game monetization schemes… CONTINUE READING
    36 Citations
    The relationship of loot box purchases to problem video gaming and problem gambling.
    • 27
    Towards an Ethical Game Design Solution to Loot Boxes: a Commentary on King and Delfabbro
    • 5
    • PDF
    Conceptualising the Loot Box Transaction as a Gamble Between the Purchasing Player and the Video Game Company
    • Leon Y. Xiao
    • Business
    • International Journal of Mental Health and Addiction
    • 2020
    • 1

    References

    SHOWING 1-10 OF 85 REFERENCES
    An Exploratory Study of Interrelationships Between Social Casino Gaming, Gambling, and Problem Gambling
    • 35
    Creating play money for free-to-play and gambling games
    • 4
    Who Pays to Play Freemium Games? The Profiles and Motivations of Players Who Make Purchases Within Social Casino Games
    • 25
    • PDF
    Positioning of online gambling and gaming products from a consumer perspective: A blurring of perceived boundaries
    • 17
    • PDF
    Investigating relationships between video gaming, spectating esports, and gambling
    • 52
    • PDF
    Voluntary Limit Setting and Player Choice in Most Intense Online Gamblers: An Empirical Study of Gambling Behaviour
    • 102
    • PDF
    The cost of virtual wins: An examination of gambling-related risks in youth who spend money on social casino games
    • 22
    • PDF