Video Game Genre as a Predictor of Problem Use

@article{Elliott2012VideoGG,
  title={Video Game Genre as a Predictor of Problem Use},
  author={Luther Elliott and Andrew Golub and Geoffrey L Ream and Eloise Dunlap},
  journal={Cyberpsychology, behavior and social networking},
  year={2012},
  volume={15 3},
  pages={
          155-61
        }
}
  • Luther Elliott, Andrew Golub, +1 author Eloise Dunlap
  • Published in
    Cyberpsychology Behav. Soc…
    2012
  • Computer Science, Psychology, Medicine
  • Cyberpsychology, behavior and social networking
  • This study assessed how problem video game playing (PVP) varies with game type, or "genre," among adult video gamers. Participants (n=3,380) were adults (18+) who reported playing video games for 1 hour or more during the past week and completed a nationally representative online survey. The survey asked about characteristics of video game use, including titles played in the past year and patterns of (problematic) use. Participants self-reported the extent to which characteristics of PVP (e.g… CONTINUE READING

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