Video Game Addiction: Past, Present and Future
@article{Griffiths2012VideoGA, title={Video Game Addiction: Past, Present and Future}, author={Mark D. Griffiths and Daria J. Kuss and Daniel L. King}, journal={Current Psychiatry Reviews}, year={2012}, volume={8}, pages={308-318} }
Gaming addiction has become a topic of increasing research interest. The last decade has witnessed a significant increase in the number of empirical studies examining various aspects of problematic video game play and video game addiction. This paper begins with a brief past history of how research into video game addiction has changed over the last three decades (i.e., the 1980s, 1990s and 2000s). It then examines more thoroughly the contemporary research literature by analyzing the (i…
187 Citations
Video Game Addiction: What Can We Learn From a Media Neuroscience Perspective?
- Psychology
- 2015
In recent years, video game addiction has received considerable empirical attention. Unfortunately, this research is stymied by inconsistencies in both conceptual and operational definitions of video…
Not Yet Game Over: A Reappraisal of Video Game Addiction
- PsychologyLoading
- 2019
The rapid expansion of video gaming in an internet-using society has brought on a renewed focus on the phenomenon of video game addiction. Despite this focus, there remains a crucial absence of…
Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems?
- PsychologyJournal of behavioral addictions
- 2014
Spending time playing video games does not involve negative consequences, but adolescents who experience problems related to video games are likely to also experience problems in other facets of life.
Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study
- PsychologyJournal of behavioral addictions
- 2013
The study revealed decreases in general happiness had the strongest role in predicting increases in gaming addiction, and one of the nine factors of the flow experience was a significant predictor of gaming addiction – perceptions of time being altered during play.
Predicting Video Game Addiction: The Effects of Composite Regulatory Focus and Interpersonal Competence Among Indonesian Teenagers During COVID-19 Pandemic
- Psychology
- 2021
Video game addiction is recognized as a mental health problem caused by uncontrolled access to video gaming platforms. Proper assistance and counseling programs based on the addiction causing factors…
Internet gaming addiction: current perspectives
- Law, PsychologyPsychology research and behavior management
- 2013
The holistic approach adopted here not only highlights empirical research that evidences neurobiologic correlates of Internet gaming addiction and the establishment of a preliminary diagnosis, but also emphasizes the necessity of an indepth understanding of the meaning, context, and practices associated with gaming.
Gaming addiction in adolescence (revisited)
- Psychology, Law
- 2014
Gaming addiction has become a topic of increasing research interest. Over the last 25 years, I have written many articles on adolescent video gaming for Education and Health as it is one of the…
Turning Data into People: Player Perspectives on Game Addiction
- Psychology2015 International Conference on Interactive Technologies and Games
- 2015
A qualitative investigation of the face-validity of quantitative research on video game addiction shows that the respondents often misunderstood the intention of the questions, misjudged the severity of the negative effects that the questions probed and often interpreted the questions very differently.
Video Game Addiction: The Push To Pathologize Video Games
- Psychology
- 2017
With proposals to include “gaming disorder” in both the Diagnostic and Statistical Manual (DSM) and International Compendium of Diseases (ICD), the concept of video game addiction has gained…
Video game addiction in emerging adulthood: Cross-sectional evidence of pathology in video game addicts as compared to matched healthy controls.
- Psychology, MedicineJournal of affective disorders
- 2018
References
SHOWING 1-10 OF 141 REFERENCES
Recent innovations in video game addiction research and theory
- Psychology
- 2010
In 1989, Margaret Shotton published her pioneering study of psychological dependency on computer technology. Since then, the empirical research literature on technology-based addictions, particularly…
Excessive Computer Game Playing: Evidence for Addiction and Aggression?
- Psychology, EconomicsCyberpsychology Behav. Soc. Netw.
- 2007
Results of this study contribute to the assumption that also playing games without monetary reward meets criteria of addiction, and an addictive potential of gaming should be taken into consideration regarding prevention and intervention.
Video game addiction and social responsibility
- Economics
- 2010
In recent years, several studies have demonstrated that at least a small group of gamers has trouble controlling their online video game playing. Excessive amounts of time spent on playing online…
Video Game Addiction among Young Adults in Norway: Prevalence and Health.
- Psychology
- 2010
The present study sought to investigate video game addiction among Norwegian adults aged 16-40 years. Video game addiction has not yet been classified as a disorder in the DSM or ICD systems, and its…
Computer and Video Game Addiction—A Comparison between Game Users and Non-Game Users
- Psychology, MedicineThe American journal of drug and alcohol abuse
- 2010
The brain imaging study showed that healthy control subjects had reduced dopamine D2 receptor occupancy after playing a motorbike riding computer game compared with baseline levels of binding consistent with increased release and binding to its receptors, supporting the notion that psycho-stimulant users have decreased sensitivity to natural reward.
Videogame Addiction and its Treatment
- PsychologyJournal of Contemporary Psychotherapy
- 2009
For many, the concept of videogame addiction seems far-fetched, particularly if their concepts and definitions of addiction involve the taking of drugs. This paper overviews the small, but growing…
Problematic Video Game Use: Estimated Prevalence and Associations with Mental and Physical Health
- PsychologyCyberpsychology Behav. Soc. Netw.
- 2011
Gender (male) and age group (young) were strong predictors for problematic use of video games, and a higher proportion of high frequency compared with low frequency players preferred massively multiplayer online role-playing games, although the majority of high Frequency players preferred other game types.
Diagnosis and management of video game addiction
- Psychology
- 2008
For many, the concept of video game addiction seems far fetched particularly if their concepts and definitions of addiction involve the use of drugs. Despite the pre dominance of drug based…
Online video game addiction: identification of addicted adolescent gamers.
- Psychology, MedicineAddiction
- 2011
The findings contribute to the discussion on the inclusion of non-substance addictions in the proposed unified concept of 'Addiction and Related Disorders' for the DSM-V by providing indirect identification and validation of a group of suspected online video game addicts.