Vertex classification for non-uniform geometry reduction

Abstract

Complex models created from isosurface extraction or CAD and highly accurate 3D models produced from high-resolution scanners are useful, for example, for medical simulation, Vir­ tual Reality and entertainment. Often models in general require some sort of manual editing before they can be incorporated in a walkthrough, simulation, computer game or movie… (More)

Topics

Cite this paper

@inproceedings{Oliveira2008VertexCF, title={Vertex classification for non-uniform geometry reduction}, author={J. Fernando dos Santos Fradinho Duarte de Oliveira}, year={2008} }