Versatile Walk Engine

@inproceedings{Boulic2004VersatileWE,
  title={Versatile Walk Engine},
  author={Ronan Boulic and Branislav Ulicny and Daniel Thalmann},
  year={2004}
}
Walking is one of the most characteristic motions of humans: the walking animation is indispensable for any game featuring humans or human-like characters. We propose an efficient walk engine for the reactive animation of biped characters of any size and proportions. The movement can be controlled by changing independently its style, desired speed and desired target position. Compared to traditional approaches, our gait style parametrization provides an efficient way to generate multitude of… CONTINUE READING
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