VerilogTown: cars, crashes and hardware design

Abstract

VerilogTown is a game about cars, crashes and hardware design. The game is designed to help teach and practice the hardware description language, Verilog. The game uses the metaphor of traffic signals to help players understand and practice the code needed to implement combinational and sequential logic in digital circuits. Borrowing from the emerging space of human computation games, player solutions in the games can be directly transferred to embedded system for real world use.

DOI: 10.1145/2832932.2832936

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Cite this paper

@inproceedings{Grace2015VerilogTownCC, title={VerilogTown: cars, crashes and hardware design}, author={Lindsay Grace and Peter Jamieson and Naoki Mizuno and Boyu Zhang}, booktitle={Advances in Computer Entertainment}, year={2015} }