Venturing into the uncanny valley of mind—The influence of mind attribution on the acceptance of human-like characters in a virtual reality setting

@article{Stein2017VenturingIT,
  title={Venturing into the uncanny valley of mind—The influence of mind attribution on the acceptance of human-like characters in a virtual reality setting},
  author={Jan-Philipp Stein and Peter Ohler},
  journal={Cognition},
  year={2017},
  volume={160},
  pages={43-50}
}
For more than 40years, the uncanny valley model has captivated researchers from various fields of expertise. Still, explanations as to why slightly imperfect human-like characters can evoke feelings of eeriness remain the subject of controversy. Many experiments exploring the phenomenon have emphasized specific visual factors in connection to evolutionary psychological theories or an underlying categorization conflict. More recently, studies have also shifted away focus from the appearance of… Expand
Matter over mind? How the acceptance of digital entities depends on their appearance, mental prowess, and the interaction between both
TLDR
A two-factorial experiment is designed, introducing participants to digital agents with varying embodiment (text interface/human rendering) and mental capacity (simple algorithms/complex artificial intelligence), showing that the interaction of both factors affects participants’ experience in a crucial way. Expand
Saving Face in Front of the Computer? Culture and Attributions of Human Likeness Influence Users' Experience of Automatic Facial Emotion Recognition
TLDR
It is argued that inter-human norms for appropriate facial expressions might be loosened if faces are read by computers, at least in settings that are not associated with any social consequence. Expand
Putting Oneself in the Body of Others: A Pilot Study on the Efficacy of an Embodied Virtual Reality System to Generate Self-Compassion
TLDR
Embodied VR could be an interesting tool to facilitate and increase the efficacy of CBIs by facilitating the construction of positive and powerful mental images. Expand
Uncanny...But Convincing? Inconsistency Between a Virtual Agent's Facial Proportions and Vocal Realism Reduces Its Credibility and Attractiveness, but Not Its Persuasive Success
TLDR
A consistency perspective is advanced that proposes matching levels of modality realism as a main requirement for users’ acceptance in the field of persuasion research, and taps into literature on the uncanny valley phenomenon. Expand
Wrong outside, wrong inside: A social functionalist approach to the uncanny feeling
Abstract The “uncanny valley” hypothesis (Mori 1970/2005) states that a near-human looking entity can engender negative feelings in an observer. I analyze the phenomenology of the uncanny feeling,Expand
The uncanny of mind in a machine: Humanoid robots as tools, agents, and experiencers
TLDR
The results indicate that a robot's capacity to feel elicits stronger feelings of eeriness than a robots' capacity to plan ahead and to exert self-control, which elicits more eerness than a robot without mind. Expand
A meta-analysis of the uncanny valley’s independent and dependent variables
The uncanny valley (UV) effect is a negative affective reaction to human-looking artificial entities. It hinders comfortable, trust-based interactions with android robots and virtual characters.Expand
Stay back, clever thing! Linking situational control and human uniqueness concerns to the aversion against autonomous technology
TLDR
Developing a Model of Autonomous Technology Threat proposes both situational control and human uniqueness attitudes as common antecedents of users' general threat experience, which ultimately predicts reduced technology acceptance. Expand
Differences in the Uncanny Valley between Head-Mounted Displays and Monitors
TLDR
Characters appear significantly more eerie as well as humanlike when watched on a head-mounted virtual reality headset instead of a monitor, which is similar to the findings that the uncanny valley effect is more pronounced when the respective characters are in motion. Expand
Creepy cats and strange high houses: Support for configural processing in testing predictions of nine uncanny valley theories
TLDR
The uncanny valley is proposed as a region in a human-likeness continuum where an entity risks eliciting a cold, eerie, repellent feeling, and many theories have been proposed to explain them. Expand
...
1
2
3
4
5
...

References

SHOWING 1-10 OF 67 REFERENCES
Sending an Avatar to Do a Human's Job: Compliance with Authority Persists Despite the Uncanny Valley
TLDR
Results indicate that compliance with an authority persists even when using an uncannily realistic computer-animated double, as compared with previous studies compared interfaces on the left side of the uncanny valley. Expand
Bridging the uncanny: an impossible traverse?
TLDR
The results imply that: (1) perceived familiarity is dependent upon a wider range of variables other than appearance and behaviour; and for realistic, human-like characters, the Uncanny Valley is better replaced with the notion of an Uncanny Wall. Expand
Feeling robots and human zombies: Mind perception and the uncanny valley
TLDR
These experiments demonstrate that feelings of uncanniness are tied to perceptions of experience, and suggest that experience-but not agency-is seen as fundamental to humans, and fundamentally lacking in machines. Expand
Virtual Humans and Persuasion: The Effects of Agency and Behavioral Realism
Two studies examined whether participant attitudes would change toward positions advocated by an ingroup member even if the latter was known to be an embodied agent; that is, a human-likeExpand
Children's perception of uncanny human-like virtual characters
TLDR
The results showed that nine- to 11-year-olds do experience uncanniness in human-like virtual characters, perceived as stranger, less friendly, and less human- like than humans. Expand
Perception of psychopathy and the Uncanny Valley in virtual characters
TLDR
Investigating if inadequate upper facial animation in human-like virtual characters evoked the uncanny due to a perception of psychopathic traits within a character revealed that virtual characters that showed a lack of a startle response to a scream sound were regarded as most uncanny. Expand
Two Minds Vs. Two Philosophies: Mind Perception Defines Morality and Dissolves the Debate Between Deontology and Utilitarianism
Mind perception is the essence of moral judgment. Broadly, moral standing is linked to perceptions of mind, with moral responsibility tied to perceived agency, and moral rights tied to perceivedExpand
Category Processing and the human likeness dimension of the Uncanny Valley Hypothesis: Eye-Tracking Data
TLDR
The relative importance of facial features changed on the DHL’s non-human side as a function of categorization ambiguity, indicated by dwell time only, suggesting greater depth of perceptual processing of the eyes and mouth of ambiguous faces compared with these features in unambiguous avatar faces. Expand
Human emotion and the uncanny valley: A GLM, MDS, and Isomap analysis of robot video ratings
TLDR
This study applies regression, the generalized linear model, factor analysis, multidimensional scaling, and kernel isometric mapping to analyze ratings of 27 emotions of 18 moving figures whose appearance varies along a human likeness continuum to indicate attributions of eerie and creepy better capture the authors' visceral reaction to an uncanny robot than strange. Expand
Revisiting the uncanny valley theory: Developing and validating an alternative to the Godspeed indices
TLDR
Alternative indices with nonsignificant correlations between the proposed y-axis eeriness and x-axis perceived humanness facilitate plotting relations among rated characters of varying human likeness. Expand
...
1
2
3
4
5
...