VR Collide! Comparing Collision-Avoidance Methods Between Co-located Virtual Reality Users

@inproceedings{Scavarelli2017VRCC,
  title={VR Collide! Comparing Collision-Avoidance Methods Between Co-located Virtual Reality Users},
  author={Anthony Scavarelli and Robert J. Teather},
  booktitle={CHI Extended Abstracts},
  year={2017}
}
We present a pilot study comparing visual feedback mechanisms for preventing physical collisions between co-located VR users. These include Avatar (a 3D avatar in co-located with the other user), BoundingBox (similar to HTC's "chaperone"), and CameraOverlay (live video feed overlaid on the virtual environment). Using a simulated second user, we found that CameraOverlay and Avatar had the fastest travel time around an obstacle, but BoundingBox had the fewest collisions at 0.07 collision/trial… CONTINUE READING